mesh to origin


#1

Probably I have set up this mesh the wrong way (or maybe i did it right), but the thing i would like to know is, how to rotate and position a mesh back to the origin (zero world coordinates).
By selecting a polygon and aligning the Work Plane to it I have the pivot in the correct rotation and position, so i guess from here it should be easy to rotate and position the item to 0,0,0 in world space. But how? Can’t seem to find the world coordinates of the pivot, else i could rotate and position it with negative values so its back to zero again. Anyone has any idea how to solve this issue?


#2

This short video might be useful

In modo you need to understand the difference between Item and Component mode.


#3

Thank you so much! This video made it all clear.
Problem: solved :slight_smile:


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.