mesh animation from SI to C4D


#7

hey guys, looks like I need more help here.
I;ve made turbo fast rig anid added some moves just to test mdd.
When I try to import mdd into C4D I’m getting message that:
“Objext Point Count doesn’t match Point Count in MDD File!”

Now I know what does that mean but I have no idea why does it says so when I’ve checked and there is same number of points…
Could it be that I’ve missed something?


#8

hmm, sec. lokos like my mistake… he exported eyes as part of mesh and in C4d they are sepparated… obj export import got them all together… my mistake, fixing that now :slight_smile:

[edit]
working…
thanks guys!


#9

why do you not use fbx 2010? fbx 2010 works fantastic!


#10

fbx2010?

I don’t see option for importing fbx into C4D?

btw mdd is giving me some problems here… one mesh works another don’t… still have to figure out few things
I’ve definetly gave up to try to animate directly in C4D. Working much faster in SI, plus playback performances can’t be compared at all :slight_smile:


#11

MDDIO is excellent for mdd, and it works fine with macs.
As for the C4D - Softimage comparisson, Softimage has faster playback and viewport performance than most 3D Software thanks to it’s gigapoly core, but for the working much faster, I replied to your other thread too, and you obviously didn’t give C4D a chance at all. I doubt you’ll find any real advantages on that department that you can’t do in Cinema 4D.
It’s fine to work on something you’re used to, but posting that the latter is superior is misinformative to say the least.

If you go to the preferences you’ll find all the importing options.


#12

I’m not trying to compare them at all or start some flame war :)))
I’ve tried to animate this project in C4D and I’ve run into some problems, including slower playback and most important problems working in spline editor (changing splines on rotation of wrist control didn’t had any effect at all). All of that together with being not used to C4D and short deadline is what put me back to SI.
It is right now faster for me to rig characters again and animate them in SI then to learn C4D while animating. Don’t you agree? :slight_smile:

So again I’m not saying that C4D sucks, not at all. Just that I’m gonna finish this project faster in SI and i’m looking for some help with some problems that I get on the way :slight_smile:

On the other side, I love C4D renderer! Fast, easy to setup, and fur rendering looks great.
Didn’t had chance to go deeper in C4D to comment on other things like modeling :slight_smile:

Now I hope that everything is clear, I’m not attacking C4D at all.


#13

Hello to all,

I tested MDDIO successfully exporting only deformation, but some problems with morph and cloth.

Anyone knows if Maxon plans to include MDD export in future versions?

Cheers

Diego


#14

To export in .mdd you should bake everything into keyframes, and having done that it shouldn’t be any different how the animation occurred, be it deformers or cloth or morph.


#15

Hello Orestis,

to bake cloth in key frames, you mean to calculate the cache in cache mode?

Please, could you describe a bit how to bake cloth into keyframes?

Thank you,

Diego


#16

Simple Diego,
You just have to go to your Function Menu on the Timeline and there will be the option of Baking Object. Make sure point level animation(PLA) is selected i dunno but i select evrything in that dialog.
Hope that helps.
Edgard
Still trying to explore a simple way to bring my Mograph into EIAS.But while i setup a thousand cubes i am probably doing it in C4D anyways.:slight_smile:


#17

Hallo Edgard,
I managed to import complex animations made with Mograph in to EIAS,
You will need:
RiptidePro
Please take it from here:
http://skinprops.com/riptidepro.php

You can use the demo Pro version, just to put “DEMO” in the serial and you can use it a month it is very good for export OBJs sequence. and “OBJ2Fact” can work in Batch mode.

By this way you do not need to bake Mograph object, the only thing is that you have to group everything in a null object then select this null and then export with RiptidePro.

And as for the MDD export, I can not export the cloth or the morph although Baking them;(

Cheers
Diego


#18

Diego,
I think the timeline baking doesn’t work with everything. You can try caching, then using cappuccino to bake into PLA, export the animation in mdd and the model in obj. Or if you post an example scene I’ll make an mdd file with the above workflow for you to try.


#19

Γειά,:slight_smile:

Basically I’m looking for the workflow, I usually model and texture in C4d and do the animation and rendering work in EIAS, but now with the capacity of C4D and EIAS to Import and Export MDD, I’d like to export cloth, Morph, and Mograph if possible, for now I have managed to export only deformations, so what I need is a document showing the bake of an Cloth object with his Colider.
The problem is I do not know much of capuccino, but if you show me a C4D file I think that I can investigate to apply in other situations.
Sorry but I am still working with version 10.5.0 Studio Bundle:)

Thank you very much for your interest.

Diego


#20

Hello Orestis,

This is a simple scene with a cloth object, please if you can bake in the PLA level to see how is done.

www.imago-d.org/c4des/PLAtest2.c4d.zip

thank you in advance,:slight_smile:

Diego


#21

Hola Diego,

    I prepared a (quick and dirty) video for you, how can I say no when you greet me in my native language!
       Unfortunately I don't have an mdd ready software installed to try importing into other software, so I tried it on Cinema 4D itself with MDDIO's import function.
       
       Concerning the Timeline baking, I remember it didn't support something but maybe it's fixed now, or I just didn't remember right. In any case, on R11.5 it seems to work fine, sorry if I provided misinformation.
      But since you are using R10.5 maybe on that version it didn't work with cloth (this should be around the version that timeline baking was introduced), so in the video I demonstrate both timeline baking and cappuccino baking just in case, and importing back into Cinema 4D to verify the results.

Also concerning the axis offset, I think that would be the obj not preserving the axis position of the object.

     I included the obj and mdd files to try them directly if you like.
     
     Here's the video: [http://www.orestisc.eu/mdd_baking.zip](http://www.orestisc.eu/mdd_baking.zip)

#22

ευχαριστώ Orestis, :slight_smile:

you have opened my eyes with Cappucino, works perfectly with Cloth, Morph and Deformers. in the configuration of MDDIO had to check “Bake RTS” and scale adjustement “1” in order to have a proper import in EIAS.

I prepared a (quick and dirty) video showing the results, how can I say no when you greet me in my native language and has done a very good explanation:)

www.imago-d.org/c4des/MDDtest.mov

Actually do bake in the timeline does not work in version 10.5. I want to update but are 800€ to upgrade the Studio Bundle in Spain, so I’ll wait a little,:wink: anyway is solved with super Cappucino.

I was playing with Bandini’s script for bake Mograph from Fracture Object, the problem is that Cappucino have to be applied individually to each object and MDDIO also need to export the objects individually, for 3000 clones is a bit hard to do. for now the only way that I know to export Mograph is RiptidePro.

Thank you very much for your kind help.

Diego


#23

I’m glad you worked it out, nice example. :slight_smile:
By the way, didn’t OBJ sequence work for cloth and deformations?

About MoGraph, I haven’t tried exporting to another software, but maybe others can help. Since the clones don’t actually deform they shouldn’t need PLA, only PSR so maybe Collada or FBX could also work?

Riptide Pro does provide a very nice solution with obj sequence though.

Speaking of PSR I made a small mistake in the video, you don’t need to parent it to a null to move it around since there were no keyframes in the actual coordinates of the object, my bad.


#24

Also works with OBJ Sequencer, but MDD pluguin in EIAS has numerical interpolation, ie you can do it much slower without jumps, can also be frozen when you like, you can even export a frame step 4 0 6 and then interpolate in EIAS the file takes up 4 0 6 times less memory:applause:

I put the link to your video on the EIAS website, I hope you do not mind, so other users of both platforms can also learn.

http://www.eias3d.com/forums/showthread.php?tid=65&page=5

Thank you

Diego


#25

I see, yes the ability to interpolate would be a big advantage, I guess obj sequence could have trouble with motionblur too.
I don’t mind you posted it, glad I helped :slight_smile:


#26

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