Hey guys, we have a bit of a pickle here and I was hoping to call on the wisdom of the animation gods here for assistance.
We have a series of animations all for the same character(same rig, same mesh) spread out in separate .fbx files but all aranged linearily on a timeline. For example, animation #1 is in file #1 and is frame 1-30 in that file, animation #2 is in file #2 and goes from frame 31-60. We now need to marge all of those .fbx’s into a single .fbx on one concurrent timeline and we’re having some difficulties.
We’ve tried the save/load animation option in max there but the bones be missing upon the load.
We’re currently using max/motion builder at the moment but if we had to do this in maya or blender or whatever that wouldn’t be a problem.
Thanks in advance!