When I use mirror for modeling symetrical objects, when I freeze the mirror I have double points/polys in the middle… what is the fastest way to merge points that overlap (share the same coords) and eliminate the polys where parts of symetrical geometry meet? LW and Modo have vertex merge based on distance… is there something similar in Wings?
And btw, I’m a fresh Wings user, but I’m already loving it… I just need to solve theese workflow issues…
Tnx!

