Hello everyone!
I’ve started learning 3DS Max yesterday and unfortunately when I tried to render my first scene the problem showed. I spent whole day at looking for solution, read many mental ray and GI tutorials but still got no answer. So, let’s get to the point:
- I have a scene with a simple model of garage. Inside the garage there’s two lights (omni with multiplier 0.2) hanging on the ceiling. Outside the garage there’s one Daylight light. I’ve tried multiple options to set the daylight light and while it looks desirable on the Camera 1 realistic view, it looks totally blown out on the render. MOST IMPORTANT: it acts like that ONLY when GI is turned on. I’m sure the renderer is checked as mentalRay.
Here are the screenshots:
- Photons in the scene: http://eighty9.pl/1.JPG
- GI enabled: http://eighty9.pl/2.JPG
- GI disabled: http://eighty9.pl/3.JPG
I’ve tried milions of options of photons configuration and still got nothing…
I’d be more than helpful for any advice! I want to move on and I lost all day for looking for the solution…
P.S. Sorry for my english
Regards,
Paul