Appreciate that.
Got it worked, but whatever light source used, if I turned glossiness below 1, images always had some white pixels like overexposured, mainly around highlight areas. I looked up on google couldn’t find a solution, thanks! :bounce:
MentalRay 3.9 - native UI integration
I have a question.
mental ray for Maya 2013
mental ray: version 3.10.1.11, Jul 26 2012, revision 177995
IRAY 0.11 29 MB warn : unsupported shader adskMayaLambert, defaulting to grey diffuse
how to resolve this?
If you have time,Please give me the answer. maya2013 sp2
//Fred
Thanks for this script, made my life easier by having me not need to input those string options every time i open a new scene.
Would you have a link to the manual explaining what each setting does. Maya 2012 does describe what many of the options does in the bottom of the screen but doesnt describe some of them, like the ones under the pulldown menu of some options.
Like what do the new final gather tracing modes do and “light relative scale” under framebuffer.
Somehow there are also issues with it when lighting an object with mia material shader(works fine with blinn), particularly the object turns dark when you enable FG and doesnt display bump maps correctly.
Also when i do not get an IRAY tab when i installed it. I just copied all the scripts in the download from creativecrash, into my maya 2012/scripts folder.
I might try this one: http://elementalray.wordpress.com/2012/08/10/new-maya-rendering-ui-testing/
This builds on the ideas present here into a more native workflow designed by nVidia.
Explanations for the new options can be found in the mental ray release notes in the Autodesk Online help.
What if i already have mentalcore installed, can i still use that one together with it. I dont need unified sampling options, just native IBL. I am also using maya 2012 not 2013 or 2012 sp1. And what does the mr-rendersettings_0.2 have any better with the one presented here.
awesome script! we have been using it since maya 2011 and had some very good result. nice work!
but we can not make it to work on maya 2013 extension 2. I also notice Bitter’s script has the same issue. it will be great if you can make the update. anyway, thanks a lot!
It works in SP2.
It does not work in SAP. There’s a difference. SAP is the subscription advantage pack. They made changes that broke the UIs. I would stick to SP2 for now. SAP was a private release and it broke a few things from third parties that were never fixed because it wasn’t a public version.
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