Hi all !
I’m sorry I didn’t made any update since october 2011. I had less time to work on this script.
I will try to post an update today. I’m using it with 2013 at work and there is no issue.
@MarkoShovljanski : Can you post the exact error you have ? with the line number please.
It’s not triggering any error here. But it may be changes I made that I don’t remember.
For the light relative scale yes you need to had it to have correct illumination and reflection for non BSDF shaders., I already made it on my local version. And it’s set to 0.318 by default. It’s up to the user to change back to the 1.0 legacy value.
@Bitter : About the user_ibl_env, I was not able to use it, I don’t understand how it should work. For my test, I had to plug it as a light shader in an areaLight (visible but with a customShape selected to disable it’s reflection) and as an environment in the camera to have the correct reflection from the environment.
Is this the correct use ?


