Native IBL works like the user_ibl. Except that Native IBL rebakes the image before rendering, possibly losing some detail (might be better for glossy rays). It is a much smarter form of the Maya IBL âemit lightâ since it is more modern and faster.
The reason it looks different is that you need to use a string option called âlight relative scaleâ, value 0.318, type scalar
New lighting techniques are more geared towards BSDF shading models. Right now the Native IBL and user_ibl will probably blow out existing materials to an extent. Use the above string option to correct for that.
Your main control is Quality. But if youâve migrated to 2013, I would suggest using the user_ibl_env shader for simplicity reasons, itâs direct samples. Native IBL has more options designed for adaptive feedback and progressive IPR that we donât (or canât from integration) use right now.