Im doing some tests using Maya 4.5 and Mental Ray 1.5.1.
Im using TGA test images off 2000x2000, 4000x4000 and 6000x6000. Maya’s renderer can handle the images just fine, but mental ray shuts maya down with the 6k render. (And isnt too stable on the 4k one.)
Its been spitting out errors saying its low on memory and the classic “exception thrown” error.
I am on an AMD XP 2000+, 1 Gig of Ram and have a 350 meg page file.
Any suggestions here, or is a 6kx6k texture just a bad idea overall?
I’de also like to add that I’ve tried saving out the textures as high resolution JPG’s (Which maya can’t read for some reason.) And as Maya IFF files (Which adobe crashes when I try and save images bigger than 2k by 2k)