I’m currently starting to texture a character and already did the UVs. I divided the the Editable Poly in 5 Material IDs (head, body, arms…), so i can paint a hi-res texture for for each Material ID.
My Problem here is, that I want to use the Mental Ray SSS Fast Skin Material for every Material ID.
So I made a Multi/Sub-Object Material with 5 SubMaterials and assigned the Mental Ray SSS Skin Material to each SubMaterial (1-5).
I didn’t use any textutes yet and when I rendered the object it seems that the SSS Shader is not working as it should. Because when I assign one SSS Shader to the whole object it works just perfect.
Here is a small test scene I created and the rendered image (ON THE RIGHT THERE IS JUST ONE MATERIAL ASSIGNED AND ON THE LEFT THE OBJECT HAS A MULTI/SUB-OBJECT MATERIAL WITH 2 MATERIAL IDs)
Am I doing something totally wrong or what ?
I hope that someone can help me to get this working as it should.
Thank you very much in advance.