folical9, you have been doing amazing job researching mental ray shaders! Thanks m8! Maybe you will write a proper documentation for MR that discreet never did… 
Can you explain how you used the dirtmap? I haven’t figured out how to use it with a material and how get the shadows and stuff to work with it. Should it be just used as an AO pass for compositing, or can you actually add dirt to a material with it?
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Thanks Markus. I figured it out now.
(mods, feel free to delete my posts to keep this thread tidy)

