hi guys -
cheers for the comments on the shader, Deetee, Rohit and Folical9.
i’ll upload the ocean and let people have a look for its beginning to get me stumped.
a few notes up to date.
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I have found that ocean displacement works best on a nurbs surface.
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mental ray is very scale based, getting it to work correctly on any other surface, for the same results is proving hard.
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the inclusion of a DSG didnt add to the shader at all
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you may need to play around with the displacement settings in the render dialogue
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its a good idea with waves to add wave modifiers to the mesh/surface and animate them for the roll of the ocean
i’ll upload the file tomorrow or later tonight (my time) as i have to pop out now.
Rich



