Originally posted by visualboo
[B]Here’s a really simple scene I just did to test a simple case of displacements in MR. But what’s up with the artifacts? The map is a procedural checker so it’s not that the map itself is imperfect.It’s due to aliasing of the mesh with the map – you simply have to increace either/or both the detail (edge length) and levels.
[edit] Oh I forgot Mark, I’ll post some normal map stuff in a bit once I get it all organized. [/B]
Yes please – we could use anything on normal maps in mr ASAP.
thx
PS. I’ll think about what we can release in the way of rendering tips and mr techniques in specific. At present we are doing some very unique things in the area of lighting that’s giving us a real edge in the film rendering area – perhaps as the project comes to a close in 5 months time or so we will look at releasing info. I will certainly post samples of work with render times shortly.






