Thank You Jeff and Dave!
I really appreciate you to take some of your precious time for helping others.
After a repair install , excessive dlz and mi files download and numerous hours wondering what was wrong I finaly found my mistake…
Shame on me!
I realized that the dll was not in the good directory… :rolleyes:
Yeah well… I now know how to install 3rd party shader corectly hehehe
Here is a simple render that I got after an hour of messing around with the shader. I used the ctrl obj shader discussed in the previous pages to control the sampling on a per object basis.
Is it possible to have some kind of highlights on that? It is hard to have accurate results when all the object’s appearance seems controlled by the environnement map.
Or am I wrong?
My lights (Large photometric area lights ) do not seem to affect the look of the render by any means. Even when they are set to very high intensity.
Thank you for all and I’ll sure be around this thread to try what’s new with MR