I have issues with doing scenes at real world scale. I’m a graphic designer and I’d like to beable to render package designs. Thats the paper rendering questions. Anyway, say if I hand an object that in real life is 2 ft x 2 ft. In the viewport it clips. I deal with real scale for a few number of projects because I do things like game design and stuff. I use real world scale because I read, or someone told me to do it that way for rendering. Use mm for lights and what not for Mr.
and also any more on rendering realistic paper materials/ packaging. Thanks.





