Note from moderator
Hey guys, I moved this to the resources forum to have a focussed discussion about the creation of mental ray shaders, please keep it that and that alone. if you are having errors and shaderunrelated questions about mental ray, please use the regular maxforum
Cheers, Equinoxx
9/26/2005 - Since lighting questions periodically find there way into this shader discussion, I thought it might be helpful to add links to some of the existing Mental Ray lighting threads here at CGtalk. Please be sure to use these if appropriate, or make a new thread instead of posting lighting questions in this thread:
http://forums.cgsociety.org/showthread.php?t=120241&highlight=Mental+lighting
http://forums.cgsociety.org/showthread.php?t=124999&highlight=Mental+lighting
http://forums.cgsociety.org/showthread.php?t=247329&highlight=Mental+lighting
http://forums.cgsociety.org/showthread.php?t=202955&highlight=Mental+lighting
http://forums.cgsociety.org/showthread.php?t=227499&highlight=Mental+lighting
http://forums.cgsociety.org/showthread.php?t=196698&highlight=Mental+lighting
http://forums.cgsociety.org/showthread.php?t=128347&highlight=Mental+lighting
[SIZE=2]Here’s a brief overview of this thread:
Table of Contents:
Post: Page:
HDRI: 17 2
474 32
Glow/Glare: 61 5
191-192 13
217-220 15
583-584 39
1259 84
1297-1299 87
1308 88
Amber: 1580 106
Max7 SSS: 1631 109
Lightengine
Subscatter: 112 8
133 9
Carbon Fiber: 78 6
1645 110
1664 111
Metal(lume): 103-104 7
626 42
Dirtmap: 117 8
122 9
129 9
272-273 19
458-459 31
739 50
885 59
TransVol SSS: 146 10
IES with Max6: 159 11
Unlock Shaders: 179-180 12
Car Paint: 376 26
518 35
Anisotropic: 1121-1122 75
1861-1875 35
Glass: 419 28
1012 68
1128 76
Ice: 1802 121 (Max7)
1188 80
1260 84
Photon(basic): 697 47
AOCC/SSS tut: 718 48
DGS materials: 676 46
Diffusion: 1053-1061 71
1070-1079 72
How do I install these .mi & .dll files?
Max(6): 438-439 30
232-236 16
510 34
Max(7): 1655-1660 111
Does Bucket size matter:201-204 14
1/25/09 - Here’s some more current, useful mental ray related sites:
http://mrmaterials.com/
http://www.mymentalray.com/index.html
http://www.mentalboutmax.com/
http://mentalraytips.blogspot.com/
http://jeffpatton.cgsociety.org/blog/
‘library’
I will try and keep all posted maxfiles up to date in this initial post.
8/26/04 - Update: I’ve started compiling all this info onto a part of my website.
http://jeffpatton.net/Mental-ray.htm
Get the .MAT file here updated 4/27/2005
I’ve converted most of the architectural materials to DGS materials here:
DGS-architectural materials
“The .mat file gives me missing .dll errors on startup”…you need to make sure you have all the extra shaders that are discussed in this thread. I’ve posted my MR folders in .zip format to make this a bit easier (these are old and from Max6…so they may not be compatible with newer versions of 3dsmax).
Link removed because files were outdated.
Along those lines, David Baker from maxplugins.de has added a mental ray section onto maxplugins.de. You can find most of the shaders listed in this thread (and some that arent), at his website. And they are updated as new versions are made. So be sure to check his site here:
http://maxplugins.de/
If you have this question: “Ok, I have downloaded this .mat file…what do I do with it?”, I’ve made a quick video that illustrates how to open a .mat file in 3dsmax. You’ll need the techsmith codec to view the video…if you don’t know where to get the techsmith codec, search google for techsmith codec. Here’s the video:
jeffpatton.net/cg-post/matlib.avi
Glass - 3s - by Folical9
Rubber - 3s - by Cabbage
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Well, I think I have “issues”. I’ve been on a non-stop SSS/translucency journey since installing my copy of ver.6. I’ve finally made a glass w/SSS material that I’m pleased with.
It took a while to render (4 hours), but here’s my result. I have disabled caustics on my ground plane because I still have a couple of tweaks to make with them. But it does generate caustics. There is only one light used in this scene.