Note from moderator
Hey guys, I moved this to the resources forum to have a focussed discussion about the creation of mental ray shaders, please keep it that and that alone. if you are having errors and shaderunrelated questions about mental ray, please use the regular maxforum
9/26/2005 - Since lighting questions periodically find there way into this shader discussion, I thought it might be helpful to add links to some of the existing Mental Ray lighting threads here at CGtalk. Please be sure to use these if appropriate, or make a new thread instead of posting lighting questions in this thread:
[SIZE=2]Here’s a brief overview of this thread:
Table of Contents: Post: Page: HDRI: 17 2 474 32 Glow/Glare: 61 5 191-192 13 217-220 15 583-584 39 1259 84 1297-1299 87 1308 88 Amber: 1580 106 Max7 SSS: 1631 109 Lightengine Subscatter: 112 8 133 9 Carbon Fiber: 78 6 1645 110 1664 111 Metal(lume): 103-104 7 626 42 Dirtmap: 117 8 122 9 129 9 272-273 19 458-459 31 739 50 885 59 TransVol SSS: 146 10 IES with Max6: 159 11 Unlock Shaders: 179-180 12 Car Paint: 376 26 518 35 Anisotropic: 1121-1122 75 1861-1875 35 Glass: 419 28 1012 68 1128 76 Ice: 1802 121 (Max7) 1188 80 1260 84 Photon(basic): 697 47 AOCC/SSS tut: 718 48 DGS materials: 676 46 Diffusion: 1053-1061 71 1070-1079 72 How do I install these .mi & .dll files? Max(6): 438-439 30 232-236 16 510 34 Max(7): 1655-1660 111 Does Bucket size matter:201-204 14
1/25/09 - Here’s some more current, useful mental ray related sites:
I will try and keep all posted maxfiles up to date in this initial post.
8/26/04 - Update: I’ve started compiling all this info onto a part of my website.
Get the .MAT file here updated 4/27/2005
I’ve converted most of the architectural materials to DGS materials here:
“The .mat file gives me missing .dll errors on startup”…you need to make sure you have all the extra shaders that are discussed in this thread. I’ve posted my MR folders in .zip format to make this a bit easier (these are old and from Max6…so they may not be compatible with newer versions of 3dsmax).
Link removed because files were outdated.
Along those lines, David Baker from maxplugins.de has added a mental ray section onto maxplugins.de. You can find most of the shaders listed in this thread (and some that arent), at his website. And they are updated as new versions are made. So be sure to check his site here:
If you have this question: “Ok, I have downloaded this .mat file…what do I do with it?”, I’ve made a quick video that illustrates how to open a .mat file in 3dsmax. You’ll need the techsmith codec to view the video…if you don’t know where to get the techsmith codec, search google for techsmith codec. Here’s the video:
Well, I think I have “issues”. I’ve been on a non-stop SSS/translucency journey since installing my copy of ver.6. I’ve finally made a glass w/SSS material that I’m pleased with.
It took a while to render (4 hours), but here’s my result. I have disabled caustics on my ground plane because I still have a couple of tweaks to make with them. But it does generate caustics. There is only one light used in this scene.