Hey guys. Something I’ve been struggling with for a while now, and searching didn’t help much either (if I overlooked it, please forgive me ;)).
Problem in short: I cannot render several render passes from a SSS Fast Skin Material.
So I am using Mental Ray’s ‘SSS Fast Skin Material’, and for my final image I am trying to render out several passes, to compose a final in Photoshop. Fast Skin is a shader I love due to its controllability, but it doesn’t seem to listen too well to my render passes (from Render Elements in Max). It does not seem to be compatible with the Specular pass, Lighting pass and Diffuse pass which I’m currently trying to render, whereas a standard material works perfectly! I’ve tested this in the exact same scenery, with both the materials next to each other, so I’m really guessing on the Fast Skin Material not passing on the information.
What can be done to extract these passes from Max?
Thanks in advance