Hey guys,
I’m trying to render an animation with mental ray, but the character’s eyes are semi-transparent around the edges.
Basically the model is really simple, as I’m a rookie, and the eyes sort of go “into” the head as they were 2 separate meshes that I combined.
This looks fine in Maya and when I render using Maya Hardware, but with mental ray the colliding bits go semi-transparent. How can I fix this? 

(Note: the screenshot is in ‘smoothing’ mode – the actual geometry isn’t that weirdly curved everywhere. Also, I can’t go back and change the geometry because I just finally finished animating, etc. and wanted to render it. >_<)
If mental ray can’t be fixed (but there must be a way? it’s so advanced), maybe there’s an alternative? But Maya Hardware & Software make it look like crap and even shows the NURBS curves and whatnot.