sigh!
Physical Sun and Sky is nothing like using IBL.
For starters, the Sky created by Physical Sun and Sky is just a gradient. It has no brake up or shading changes that you get from an IBL. It also does absolutely nothing to help with reflections.
Secondly, the directional light in Ps&s has all its attributes linked to its orientation. When you adjust the angle of the light you also adjust the intensity and colour GIVING YOU NO CONTROL!!!
Why is this so hard for everyone to grasp??
Everyone here is arguing that Ps&s is the right method to light everything and telling me that I have no idea on how to light, yet I’m the only one here expressing the right way to light is to actually use lights and be creative!!! If Ps&s was so awesome then why bother having lights in the 3D software at all?
I’m done with this thread. Until someone respectable comes in here and can argue the pro’s of Physical Sun and Sky then this conversation is over.
Physical Sun and Sky and portal lights are the best lighting solution! They make everything so pretty and look so good. From feature film to gaming, Physical Sun and Sky and Portal lights should always be considered when deciding how to light your scene. LOL! Good luck with that.



