try really messing about with radius settings, I find the larger the number the quicker and better the result…
Mental Ray/HDRI/FG Splotchiness Problem
Hi everybody, thanks for making this post
I’ve been having this problem for a while now and it’s completly stopping me from getting this project any further.
Here is an image to show my problem:
render is in 3ds max/mental ray
left image has no Final Gather while right image has Final gather
as you noticed, the eyes becomes very self illuminated with final gather and i cant figured out why… thank anyone who can help me!
mostly i used the settings from the tutorial with globulous ( http://www.lamrug.org/resources/doc/sss-skin-tutorial.pdf )
i used different scatter group for the face and the eyes (the tutorial says to use the same but if i do it REALLY gives bad results, eyes become even more white and uglier)
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.