After 10 years of Maya development, we get this (see atttached image).
Lol. I don’t really know what to say about this test result… its a rendering thread but seems quite major so I put it in General.
Ok so the scene, light & materials are identical as are legacy global settings (a straight import). No radiosity eg. FG/GI.
So apparently for a scene this size the Mental Ray core engine is 40% slower than 10 years ago. That’s got to be pretty embarrassing if you’re a lead developer.
I could install as far back as 2013 I think on Subscription… bit of a hassle, if anyone already has a previous version installed pls msg me and I can send you the Legacy scene to test. It would be good to know where along the line Autodesk screwed up.
With a smaller scene the difference is more pronounced (up to a 50% performance hit, eg. 5s Vs 10s), on bigger scenes the difference is less but still around 30%, which is huge.
