mental mill (Shaders, Tips, Tricks, etc)...


#21

Does it have 3d noises?


#22

Yes… (4d…)


#23

That’s definitely interesting then - if we have fractals and volume shaders, lots of options open up :slight_smile:


#24

To follow up on this for anyone who might discover this thread. It seems that you cannot code custom shaders in max even using the full version of mental mill. You can combine any of the shaders that come with mental mill artists addition and (I think) use other shaders that have been compiled for max, but according to the mental mill forum, max needs a .dll to be compiled from the .msl files to work in software rendering.

This sucks for me, but maybe they (or someone) will come out with a metaSL to max .dll compiler.


#25

Look over the forums, there is the cil compilation which does on the fly compiling using .Net (or Visual Studio Express). However, this is not enabled with mr by default. I believe this is one of the solutions that ruediger referred to, there is a thread about it on the mental mill forums. Though I am not exactly sure where the registry stuff goes to make it work, I personally haven’t tried it because I don’t want to have to worry about setting up the render farm with extra software just to get them to render.

It was a little bit of a disappointment to find all of this stuff out. Hopefully there will be a solution in the future where we don’t need extra tools to render custom .msl shaders in mr.

-Eric


#26

I couldn’t find the reg entries either. I’m going on vacation. When I get back I’ll look into this, though it would be so much easier if we could just compile the .msl files directly from mental mill…


#27

I’m back…

Has anyone tried this? Gotten it to work? I’ve asked at the mental ray forum, but there doesn’t seem to be much traffic.

Anyone…?


#28

you can add registry variables to any .mi file. startup 3rdparty mi file will be just the best place probably.

max


#29

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.