Now I know there have been some ideas about installers for mel scripts but… just have a look at that: I like it! :]
[[img]http://img135.imageshack.us/img135/9779/meldropzr2.jpg[/img]](http://vimeo.com/2404942)
( its still not possible to actually embedd videos here huh? ;] )
So melDrop is a tool to help installing other tools. Let the user install melDrop and he can drop scripts like that. No more exploring, hacking, browsing.. just:0. [get melDrop](http://www.highend3d.com/f/5514.html), open zip, drop it into Maya (only once)
[b]1.[/b] get a new script in a zip (e.g. [melDropEnabler](http://www.highend3d.com/f/5516.html), [resetPivot](http://www.highend3d.com/f/2881.html)...)
[b]2.[/b] drag & drop all files into the Maya viewport
[b]3.[/b] click ok ok ...
thats it! It can:
[ul]
[li]copy the script and an icon file (to userScriptDir/userBitmapsDir)[/li][li]create shelfButton[/li][li]setup Hotkey[/li][li]make the script run on Maya startup[/li][/ul]all optionally.
Ok. It does not support just any script out of the box. melDrop needs to know what to do.
But you can really simply compile a nice zip package with melDropEnabler.:
all features of melDrop can be easily set up with it.
The zip feature is actually the one I like the most :] Its very convenient if you like to publish a script. And it really doesn't touch your file at all.
On the other hand: The enabler can also write the melDrop-call to the file directly which is useful for a script repository in a LAN e.g.
To be honest: You may have seen that I posted the problems it has directly at the highend upload. I know this is not perfect.:
[ul]
[li]writes to userScriptDir ONLY[/li][li]supports ONLY one script file (which is not so bad I think)[/li][li]supports ONLY one icon file (this is worse!)[/li][li]proc name is called without arguments ONLY (on created hotkeys and shelfButtons)[/li][li]no python support yet[/li][/ul]Ah and not to forget about the Maya behaviours:
[ul]
[li]Maya throws an Error on dropping a .txt file[/li][li]Maya > 7 opens up fcheck on dropping an .xpm[/li][/ul]Does someone know how to prevent Maya from nagging about that and opening fcheck completely useless? I mean, I could tell the user to select only the .mel-files BUT: icons wouldn’t be extracted that way and its more convenient to just select all (ctrl+a) instead of specific stuff.
Besides that its already a really easy to use thing. And I think all in all it already covers 95% of my needs so far.
However I really like to read what you think about it.
Would you use it?
What are your concerns? ideas? critics? and even bugs! :D
Oh! One further addendum: scripts can be fetched here:
melDrop - http://www.highend3d.com/f/5514.html
melDropEnabler - http://www.highend3d.com/f/5516.html
have fun:buttrock: