I dont know much MEL, just some simple C++ commands but… assume the following:
I have an animation of a bunch of simplistic characters… 99% of them are going to die by the main character’s gun. So (heres the question)
…is there a way I can set up a MEL script that will bring up this window when activated that has 1 button in it, that when I press it… will take the currently selected object (the character), create a particle emitter in the middle of it (the blood) with some specific settings, apply a shatter effect to the selected object (the corpse explosion), and then apply gravity to those pieces?
Maybe not those exact steps, but you see what im getting at… this way when I press the button, it keyframes maybe 15 or 20 frames of animation just by pressing this button… so I could select somem character, press this button, and 20 frames letter he would be dead and have his corpse pieces fallin to the ground via gravity.
so, to simplify… I want a button that will automatically create, and then animate a particle emitter over 15 or 20 frames or so… and then also apply some effects to the selected object…etc…
Is this possible?
If you need a clarification I can easily try to help you out on anything your not understanding (its kinda hard for me to explain, so I wouldnt be surprised if no one could understand what I said)
(also, if you have AOL instant messanger, and have an answer for me… message me: Seuldieu. I want to talk to you! :D)