Is there a way to globally set a value using mel for my controls, say i want to subtract 90 degrees in y from my Root and my legs. thanks.
K , i figured that out, but din’t work for what i wanted it to. Well , before i started my animation, i rotated the ALL control (the nurbscircle with all the controls grouped under this to move the character around) 90 degrees in Y. I’ve already begun animating my character and what i want to do now is zero out the rotation on the ALL control and transfer that to the root node and the legs. Basically i don’t want the animation to change. Just zero out the rotation and transfer those to its children. Any ideas?