Title: Mega Man X - Fan art
Name: Daniel Castillo
Country: Venezuela
Software: 3ds max
Hey there. This is my latest personal work.
Its been quite a while since i´ve modeled anything,so a few weeks ago i decided to do something to hone my skills a little bit.
So,i grabbed the Mega Man X toy i had as a gift,and took a bunch of pics of it and modeled it in 3ds max. The plan was to learn more about materials and lighting, and i did learn a lot. I hope to make some more stuff in the future and don´t let too much time pass between projects like this one.
The original plan was to model the toy,and put him in a simple scene,just thrown there,like a… well, a toy. But then i started to have these ideas and i really wanted to do some cool experiments with particles and energy and stuff,so… this is the result, a Mega Man X toy that somehow has come to life and it charging his energy cannon to destroy… other toys :P.
Like usual, i spent way more time doing this than i originally planned,but im really happy with the results.
Thanks a lot to Tuqueque btw, he helped me a lot with the materials and lighting and i learned some very cool stuff from him.
Anyways, here it is! Made with 3ds Max and post in After Effects.
Comments and critics are more than welcome 
Edit:
Btw, it really annoys me to see how the image looks here and in my portfolio, because of the banding problem in the background. I try hard to get rid of that in my renders and later to avoid it in post, and i had to look and read info about compression and color depth and the likes; i don´t remember having had that problem before,but im realizing that when one works with simples gradients as backgrounds, the banding its a kind of a recurrent problem.
Anyways, with some trial and error i managed to get rid of it almost completely in my final image, using the highest quality settings for the final output,but i didn´t remember about Cg Talk´s file size limit,so, i had to compress the image and when i saw it uploaded… there was the damn banding in the background again .
So, is there a way to avoid that? Should i have uploaded a smaller version of the image with higher quality? Having a quick look at the cg choice gallery,im realizing that almost all images that have simple gradients as backgrounds have banding problems to some extent… so, am im worrying too much? Why is it that images with a very high degree of detail,in the foreground as well as in the background, almost always look pristine clear,even when they´re compressed,and the ones with fewer details and simple gradients have that banding problem?
Well… rant off . I tried to upload a higher res pic here, but the attachments here have size limit too,and tinypic compresses the images so, i dont know how to do it.
Here´s however,a pic showing some fun i had experimenting with the colors of Mega Man´s different outfits :


! and the rendering as well .