Thank you!
For the records: The WH40K game so damn fun, took me back to the old Westwood’s C&Cs
Been awhile since I spent money for a game that was worth it!
Thank you!
For the records: The WH40K game so damn fun, took me back to the old Westwood’s C&Cs
Been awhile since I spent money for a game that was worth it!
(The emperor commans tim miller and his space marines to make the winter assault cinematic now.)
lol sorry guys i just had to say that please make another warhammer 40k cinematic.
please
please
please
Drooling at how cool would be having a squad of Space Marines break into a space hulk full of Tyranids, old-style stuff yo… made by Blur, would be awesome :bounce:
Well I couldn’t resist after my friend sinaris posted…
Hi guys good job on all of your shorts (Warhammer 40K intro my fave)
Somebody (working in Blur) said earlier that: u" should put only your best work on your site"…I can understand that for a showreel, but a website is different… i think of it like a diary of images, showing your progress…what u learned how to make great images in one day?.. i think not, so why give the wrong impression? plus if talent is so obvious, then it will be apparent in all the little experimental doodles…if u are looking for work, then actively do so, don’t wait until somebody stumbles on your site… anyways
ANother thing: i think u can teach people to become better artists, raw talent needs guidance. If somebody helps u, u make great leaps in a short space of time, i’ve noticed it at work, there are these two great guys (they come from 2d fantasy art world). since I’ve met them my artwork has made leaps, I started noticing stuff i didn’t see before, i tried to maximize the impact of my images. my ego got bashed again and again. things i could get away with cos my friends couldn’t draw, now fall on my head. and we 're talking about small stuff like: “hmm, that shoulder is crap” or “bliah! that’s not a face” or “stick to 3d, hahaha”, but i like it, cos i’m pushing myself… so i’m now not only trying to be a better 3d artist, but i’m developing my forgotten 2d skills and i’ve started sculpting.
now they say: “leave 3d and continue with sculpting, no seriously”
what i’m trying to say is that some times u need a nudge towards the right direction and u guys out there don’t give up cos u think u don’t have “raw talent”, it may not be in 3d character faces, but u might be able to make the coolest armour ever and u should deffinetely try zbrush (all those dots and crude lines u sketched can now be easily palced on your 3d model and there is now stupid dispacement mapping involved, long live normal maps).
i still have a long way to go to becoming a great artist, but saying that people shouldn’t even try cos they don’t have raw talent is just “snobish” to me
plus i saw a (3d animated) movie called running away, that had some lame character models, but had action, a superb sence of directing and montage, great music, i watch it again and again and gets my hairs standing on end (more than the WoW cinematic from Blizzard and more than WH 40K)…
i wrote this cos i thought there is a bit of discouragement in the air…
now my questions are:
do u have strict deadlines for shorts, or do u stop working on them if a big project comes in?
what is the make of the mo-cap system u use? (if u can’t specify, give some pointers:like is it wireless, for how many people etc)
i’d like to repeat the question about the hair system (i was struglling with hairfx, mainly due to lack of experience. ended up compositting all the time)
i read u use max 5 and your custom tools, do u find it more stable, or is the upgrade not worth it (i use max 7, but i would like to know the reason u still use max5)
i’ve covered all my cloth simulation issues with cloth extensions, but i would like to know what u use…(by the way awesome cloth sims with cloth extensions, characters can handle clothing , i mean really handle it, my tests have left me blinking)
and finally how many people work on a project (if it varies, just give me a range)
i don’t know if some of them have been answered, if they have don’t bother answering them, I re-reading the whole thread anyway (other questions have already been answered,concerning rendering and setups)
PS sorry for my spelling mistakes
Hi all,
Let’s finish off this Q&A session. If you have any more questions, please ask them now. We’ll close this session at the end of 31 May.
Thanks,
Leonard
Hello blur studios. thanx for taking time to answer questions here at cg talk.com
well i recently started to do a search for studios to apply for a job in my area. I attached samples of my work that i would send out to apply for a concept artist position. Just wanted some feed back from one of the studios in my area.
Also for the current concept artist working at blur what is the time frame and work amount required in a given period of time. To be honest just trying to find out if i have what it takes to become a conceptual artist. Thanx for taking a look at my work.
Hi Blur, its an honor to have you guys come and answer our questions. Your one of my favorite studios. I have a few quick questions. Sorry if they were asked already.
Is there ever going to be a time when you give out or sell the inhouse maxscripts you use in the studio?
If not, do you plan on updating the BlurBeta site?
Have you or will ever hired someone who hasn’t gone to College or had any real previous studio work?
Do you plan to have any internships for College students as well as High School Students?
Is College necessary to get into the industry?
Can you check out my website(www.artbycg.com) and tell me what I could work on to make it Blur Worthy :)?
Do any of you have a messenger tag that I can get to chat with you? You can PM me that if you dont want EVERYone to know it. Or you can add me.
THanks for taking the time to look over and answer my questions. Maybe in a couple of years, I can answer tsome questions as a Blur employee. 
You guys are the greatest! Love your work, used your too, love your work some more! :bounce:
My question is about your beta site! you mentioned earlier about reopeming it with more and updated plugins.Thanks alot for that coz it helps us save cash getting expensive ones.Just want to know if it includes raymarching, fluid simulations, hair and more of your fantastic shaders!?
Second question:You guys have the most wicked texturing i’ve ever seen! Is it possible to make a tutorial well more like a full project training of texturing one of you character(maybe one from hellgate london)?
3rd:Must all CG artists you employ have the knowledge of maxscript!?
Thank you verymuch for your time.You guys rock!:buttrock:
Had posted earlier but got it removed coz i forgot to read the rule,too busy learning CG!
[b]http://academy.smc.edu/[/b]
What do you think about this school for animation?
I know you’d preferr CalArts Alumni, but I keep seeing people that teach at CalArts also teach at the Academy…You’re in Venice, the school is in Santa Monica…I was hoping you would have some insight.
Basically I’m just repeating myself, but I’ve been researching the people that teach there:
http://academy.smc.edu/people/faculty.html
If you’re not familiar with the school, are you familiar with the faculty?
Seems impressive to me…This is my last chance. Thought I’d give it one more shot.
Thanks!
Paul Hassett
Hi
First off all, congrats with the great movies you’ve made and thanks for your plug-ins on the Blur Beta page. 
Most of my questions have been answered already, so I only have one question left.
How did you create the terrain in Rockfish/Warhammer? You know, the desert-like with rocks scattered everywhere. I’m especially interested in the modelling, although I’d like to know about the texturing too if that’s possible. 
Hi guys,
First off, I love the work you guys put out! I just want to ask if you guys can talk a little bit about your texture/rendering process what do you guys use and how did you guys develop the “blur” style look? Also, last question How did you guys develop in Gpher Broke the dirt crumbling where it breaks apart under the gopher?
Thank You
John Beran
Thanks Juan! When are you going to come and work for us? I hope Daniel hasn’t scared you away with the horror stories of how much HE works…he’s part of our over-worked FX group and I can’t stop him! You’d could work with our Scene Assembly guys and their jobs are SUPER easy…they usually only work 3 or 4 hours per day and take 3 hour lunches between massages. :rolleyes:
We’re ready for you to come on over now… ![]()
blitzze
[b]I love your shorts! (that came out wrong…)
My question is: How is the work distributed at Blur - do the artists specialize in one field and do only that sort of work (e.g. modeling, animation), or do they know a bit in each field and exercise all of their skills (e.g. rigger/animators, modeler/texturers)? Which way do you think is more productive?
Thanks.[/b]
HAHA! Thats pretty funny, blitzze. The work at Blur is distributed among artists that specialize. Weve been moving in that direction for quite some time now. When I first started at Blur almost 5 years ago everyone was more of a generalist. But everyone eventually realized what they enjoyed doing best. Not to mention what they were the best at doing! Now, it certainly is a MAJOR plus to have a broad 3D background because it will help you work with others. For example, if you are a character modeler it would help to have some rigging experience for how to approach your modeling so that when the person who is going to rig it gets it they wont have too many problems. You can take that example right down the pipeline. Riggers would do well to know animation, animators would benefit from knowing scene assembly, etc. The ultimate goal being the creation of a smooth pipeline with no hiccups. If we had our choice wed prefer smaller teams with longer schedules. But we dont always get that. (Warhammer 40k for example).
keithlango
[b]Your dog also looks alot better than you do, Flappy!
Just wanted to hassle you, heh. And yes, Wilson is a rail whore. I haven’t played quake since moving on. It’s just not the same without Miller screaming out “Taste it!”. Heh
I miss you all a bunch. Keep kicking arse. Good things are gonna roll out for you guys, I can feel it!
[/b]I thought I saw somebody in the bushes on my dog walk the other day. I thought it was just a fat-furry gopher! But it was the wild and wooly Keith Lango!
Thanks for the kind words, Keith. Well, some of them anyways. 
jampoz
[b]Thank you!
For the records: The WH40K game so damn fun, took me back to the old Westwood’s C&Cs
Been awhile since I spent money for a game that was worth it![/b]
Jampoz, I couldnt agree with you more. I had a blast playing that game. My only disappointment, other than not having a kick-ass end cinematic, was that they didnt allow you to play the other races in the single player mode!
sinaris
[b](The emperor commans tim miller and his space marines to make the winter assault cinematic now.)
lol sorry guys i just had to say that please make another warhammer 40k cinematic.
please
please
please[/b]
Dude, Dave Wilson and I practically BEGGED the Relic booth to let us do a cinematic for the expansion. Keep your fingers and your eyes crossed
you never know. But even I am having my doubts. We even have a wicked story already! Grrrrrr!
jampoz
Drooling at how cool would be having a squad of Space Marines break into a space hulk full of Tyranids, old-style stuff yo… made by Blur, would be awesome
Im drooling.
kotsos
[b]Well I couldn’t resist after my friend sinaris posted…
Hi guys good job on all of your shorts (Warhammer 40K intro my fave)
Somebody (working in Blur) said earlier that: u" should put only your best work on your site"…I can understand that for a showreel, but a website is different… i think of it like a diary of images, showing your progress…what u learned how to make great images in one day?.. i think not, so why give the wrong impression? plus if talent is so obvious, then it will be apparent in all the little experimental doodles…if u are looking for work, then actively do so, don’t wait until somebody stumbles on your site… anyways[/b]
You have a good point here kotsos. Im only referring to people who are applying for work. If you want to have a diary webpage thats cool. But dont expect a BUSY studio owner to look past the 1st image if it doesnt ROCK is world. He simply doesnt have the time. He barely has time to look at Blur work between bigwig meetings with studio execs! See what I mean? [b]
ANother thing: i think u can teach people to become better artists, raw talent needs guidance. If somebody helps u, u make great leaps in a short space of time, i’ve noticed it at work, there are these two great guys (they come from 2d fantasy art world). since I’ve met them my artwork has made leaps, I started noticing stuff i didn’t see before, i tried to maximize the impact of my images. my ego got bashed again and again. things i could get away with cos my friends couldn’t draw, now fall on my head. and we 're talking about small stuff like: “hmm, that shoulder is crap” or “bliah! that’s not a face” or “stick to 3d, hahaha”, but i like it, cos i’m pushing myself… so i’m now not only trying to be a better 3d artist, but i’m developing my forgotten 2d skills and i’ve started sculpting.
now they say: “leave 3d and continue with sculpting, no seriously”
what i’m trying to say is that some times u need a nudge towards the right direction and u guys out there don’t give up cos u think u don’t have “raw talent”, it may not be in 3d character faces, but u might be able to make the coolest armour ever and u should deffinetely try zbrush (all those dots and crude lines u sketched can now be easily palced on your 3d model and there is now stupid dispacement mapping involved, long live normal maps).
i still have a long way to go to becoming a great artist, but saying that people shouldn’t even try cos they don’t have raw talent is just “snobish” to me[/b]
Again, I dont think anyone at Blur is trying to come off as being snobbish. Im just trying to give it to you straight, the way I see it at a real company that DOES hire people with great talent, both honed and in the raw. [b]
plus i saw a (3d animated) movie called running away, that had some lame character models, but had action, a superb sence of directing and montage, great music, i watch it again and again and gets my hairs standing on end (more than the WoW cinematic from Blizzard and more than WH 40K)…
i wrote this cos i thought there is a bit of discouragement in the air…
[/b]
I think its great you wrote this! We dont want to discourage anyone. Far from that! Personally, I get inspired by a lot of different styles. And not all of it is 3D either
or even animation for that matter.
[b]
now my questions are:
[/b]
We use the Academy Award submission due date as our cut-off and goal. But we submit to a lot of festivals.[b]
2. what is the make of the mo-cap system u use? (if u can’t specify, give some pointers:like is it wireless, for how many people etc)
[/b]
I believe Wilson answered this question earlier.[b]
3. i’d like to repeat the question about the hair system (i was struglling with hairfx, mainly due to lack of experience. ended up compositting all the time)
[/b]
Sorry, not my area of expertise.
[b]
4. i read u use max 5 and your custom tools, do u find it more stable, or is the upgrade not worth it (i use max 7, but i would like to know the reason u still use max5)
[/b]
We are on max 7 now.
[b]
5. i’ve covered all my cloth simulation issues with cloth extensions, but i would like to know what u use…(by the way awesome cloth sims with cloth extensions, characters can handle clothing , i mean really handle it, my tests have left me blinking)
[/b]
Sorry, not my area of expertise.
[b]
6. and finally how many people work on a project (if it varies, just give me a range)
[/b]I think this was answered ealier.
i don’t know if some of them have been answered, if they have don’t bother answering them, I re-reading the whole thread anyway (other questions have already been answered,concerning rendering and setups)
Hey everyone, I just wanted to say that I had a great time here chatting with you guys. I lot of times we are so busy here at Blur we tend to forget that anyone actually sees what we do. So its really nice to hear all of the praise and even some of the bashing. You all had some great questions.
Kotsos brings up a good point. If you do think you have what it takes to be a working artist in whatever field - then go for it! And if someone tells you otherwise (including some punk-ass bitches at Blur). **** em!!!
Good luck!
Paul
Big thanks to all the guys from Blur for taking their time to answer all these questions. And thanks to cgtalk for the initiative as well. It’s really cool to have these Q&A sessions going on, I’ve learnt so much from it and it really inspires to actually hear straight from the Blur guys who worked on all the cool stuff.![]()
Thanks Ian for all the information regarding character work. It gave me a clearer idea of how you guys work and the kinda CG folks you guys are looking out for.
Thanks !!
hey guys, Tim had trouble posting last night so here is his replies and answers
[/b] [size=3][font=Times New Roman][/size][/font] [size=3][font=Times New Roman]Tim Miller here, Im gonna try and pick up all the last questions I thought were left hangin
…I apologize in advance if any of the answers seem short
.its late and Im want to try and answer these before this thang shuts down. Id like to thank ALL of you folks for your compliments on our work and your kind words! Its EXTREMELY encouraging to know that folks out there have enjoyed the things weve done over the yearsI know weve enjoyed doing them! [/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]And thanks to CG talk for hosting thisMUCH appreciated![/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]as many wants to know, what are your future plans? is there any new masterpiece in making?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Were just getting started! LOTS of stuff on the horizon for us
.too much to tell. More FMVs, CG films, shorts, game cinematics, etc.[/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]Is it possible that we will be seeing a “trend” of other studios, setting up their pipelines to create their own shorts. Given that it took you guys 3-4 weeks to complete the Warhammer cinematics. Maybe not a trend, but given the success of your shorts it has certainly made some people go “hey, we can do it too”.[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Well, we certainly HOPE it creates a trend
.but I doubt it. Other studios have been doing shorts for years too. Its just a great film formatall meat and no filling.
[/size][/font]
[ul]
[li][size=3][font=Times New Roman]I would like to know if you could give some pointers for someone trying to start an animation studio of their own… Maybe some of your experience, and things to look out for…[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Wow
.I could write a book on that question. So many answers can only be understood in perspective
.and by that I mean by digging through a mountain of bullshit and coming out the other side. If I could go back in time and tell my YOUNGER self what I know now I doubt Id want to hear my own advice. I guess Id just say be CLEAR about why youre doing it. And make sure youre willing to PAY for itboth financially (I could have made a TON more money working for other people) PhysicallyI think I could reclaim large chunks of my life if I worked for others. Emotionally—Dealing with the shite of others—especially whiney little punks like Wilsoncould try the nerves of a saint. And SpirituallyIm pretty sure my karma was in better shape 10 years ago when I still had time to help old ladies across the street. But on the other hand there isnt a man on earth Id trade places with. J[/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]I’m particularly interested in how internships are handled through you guys. I guess I’m just assuming they’re offered, though I didn’t really see anything on it through your website. [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]We dont offer internships at the momentsorry.
[/size][/font]
[ul]
[li][size=3][font=Times New Roman]I am very interested in how you came together and initially started Blur. What’s the breakdown of your core staff, and how many projects do you generally work on at once? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]I was working at Imageworks and didnt much care for the corporate environment
.so myself and a few othersbeing much too stupid to know betterdecided we could do better on our own. And so we started blur.[/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]75 people at the moment. 6 production folks, 3 IT folks, 1 HR accounting, 3 concept artists, 3 Graphic designers, the rest are 3d folk
…and me of course.[/size][/font]
[ul]
[li][size=3][font=Times New Roman]Also, I know this may be an unanswerable question for legal reasons, but any ideas a brewin as far as feature film goes? Anything you know you’re NOT going to do? Anything you might be willing to reveal about what kind of film you’d like to make? Animated cartoon? Science fiction?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]There are SEVERAL different things on the horizon. All of them are approaching quickly
.too soon to tell which ones will arrive first. NONE of them are My Little Pony feature films
…[/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]One of the key things thats different about blur from some of the other folks is that we want to make all KINDS of filmsfrom warm light hearted stuff like Gopher Broke to the hardcore R rated Sci Fi Fantasy stuff. One of my PERSONAL goals is to make a totally KICK ASS comic book film. The Authority by Wildstorm would be my top choice. But really
.theres so much COOL STUFF out there!![/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]i wanted to ask what in the next short the studio is working on and if there was a url to check it out?? and also what is there to look out for in the future for blur??[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Its called Gentlemans Duel but thats all youll get for now. Other than its going to be awesome![/size][/font]
[size=3]
[/size]
[ul]
[li][size=3][font=Times New Roman]The cinematics you guys and gals at Blur made are the kind of material that make me want to buy a game, most evidently with the Dawn of War cinematics. I’m not too keen on the idea of Warhammer (the original game), but the cinematics were done so well that I almost couldn’t not buy the game. Same goes with the Hellgate: London cinematics I saw the other day. And I’m sure I’m not the only one who appreciates how much a good cinematic adds to the potential of a game. However, we all aware that Blur aspires for greater things, such as feature films, but if such an endeavor doesn’t arrive as soon as the studio would like, are game cinematics and short films enough to sustain the (or any company, for that matter) company until the studio has enough corporate presence to create an I.P? What does it take for a studio to make the jump from short film to feature film, to fully independent production?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Well, weve managed for 10 years now without doing a feature
.so Im sure we can last a LITTLE longer. J We still enjoy everything we do
.and I dont expect well stop what were doing NOW if and when we do features.[/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]I was curious to know if Blur knows any good colleges where they would recommend me going. Also, does Blur set up tours of the studio? I live in Los Angeles and would love to come by and see how Blur operates. Thanks![/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]I see good reels consistently from Ringling, Vancouver Film School, Otis and a few others. But no tours for you my friend
unless you come as part of a group. We do groups of school kids from time to time
…sorry![/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]How is it at the beginning. I mean how did you know how to do things. I mean composting effects, knowing stuff about using proper resolutions and so. Everybody have to start and let’s say you finally got a client who want to do commercial with you how did you know at the begining how to work, what to do first, and how to do it?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Well usually people that start their own business have spent a good bit of time working for OTHER folks before stepping out on their own. I spent 5 years in post houses and at places like Imageworks to learn the ropes
.and the rest of the stuff you just pick up as you go along. Never be afraid to ask questions![/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[ul]
[li][size=3][font=Times New Roman]hmmm first how much employee have you got and which is the number of [/li]French artists ? which is nationality the most represented ?[/size][/font]
[/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]How many Frenchmen you ask? TOO many. J Not trueI love each and every one of themI kiss them on the cheek in Euro-style greeting each morning. J Actually we have a really diverse group
mostly because I find a lot of guys on the internet from their websites. 4 Frenchmen, 3 Belgians, 3 Turks, 1 German, 2 Canadians, 1 Mexican, 2 Spaniard, 1 South African (no more of THEM please!), 1 Chinese, 1 Japanese, 3 Koreans, 3 Republicans and the rest are good ol Americans.
[/size][/font]
[size=3]
[/size]
[font=Times New Roman][size=3]12.[font=‘Times New Roman’] I saw both In the Rough and Gopher broke at the Animated Encounters festival in Bristol recently, and thoroughly enjoyed them both! The level of detail can really be appreciated at film size. Is there any reason that Gopher Broke was the only film nominated for an Oscar? I thought In the Rough was also an worthy-worthy film.[/font][/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Thanks! We thought so too
.unfortunately the Academy didnt! J[/size][/font]
[size=3]
[/size]
[ul]
[li][size=3][font=Times New Roman]At the same festival I asked Jeffery Katzenburg whether he saw any point in creating short films at Dreamworks, and he basically replied that there was no economic reason for doing so. He could see the benefit to the artists but couldn’t justify the cost. If you do grow to feature size do you still think you will be able to produce shorts or do you think they will be side-lined gradually? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Well, Id hate to contradict Mr. K, but we certainly PLAN on continuing to do shorts. In fact Id think that doing full features might make it easier. But Ill have to put on his shoes and walk a few miles to figure out if we can still do them. [/size][/font]
[ul]
[li][size=3][font=Times New Roman]If you are intending to grow to tackle feature-film work how are you planning to avoid the pitfalls of smaller studios growing beyond their capacity?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Clean living and good intentions![/size][/font]
[size=3]
[/size]
[ul]
[li][size=3][font=Times New Roman]Why BLUR? I hope we all know what a Blur is, but why did you pick that? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]We just sat down at a table and threw out names
…and what we ended up with was Spiral Blur believe it or not. When I told my wife she said, WOW thats super LAMEit should be just BLUR. So being the dutiful husband I am
and wanting to continue getting laid
.blur it was.[/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Know about Exile-Films? They pretty much failed but you guys could produce an outstanding WH40K movie, why don’t you ask Games Workshop?[/size][/font]
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[font=Times New Roman][size=3]We did of course! And now Im trying to convince Hollywood folk WHY it would be cool![/size][/font]
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[li][size=3][font=Times New Roman]Uh yeah, forgetting about the Blur Beta page full of cool Max plug-ins, what happened? Will you ever work again on that?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Yeah
.we feel bad that its been down for so long. Weve now got a new UBER programmer on staff though and its on his agenda to get it back on its feet.
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[li][size=3][font=Times New Roman]What was the “breakthrough project” for your studio? I don’t mean the one that got you the most accolades, but the one early project that you are most proud of and maybe represents the first project that shows best what you are all capable of?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Nobody will remember
.but it was a bunch of stuff we did for a Jonny Quest animated TV show. It was our biggest and hardest project to date AND our coolestfor me it felt like we crossed a threshold
.although looking at it now I say YUCK! But then
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[li][size=3][font=Times New Roman]What was the biggest hurdle in starting up your studio?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Getting those first few jobs is always tuff
.later on there are many OTHER hurdles. J[/size][/font]
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[li][size=3][font=Times New Roman]Is there anything in production or day to day business that you wish you could go back to and take another shot at?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]There have been a few of course. VERY occasionally thing have to go out of the shop looking LESS good than they should. Its almost ALWAYS deadline issues because we wont let it go if its JUST money. But sometimes you run out of time. Or occasionally you have a sucky client. J[/size][/font]
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[li][size=3][font=Times New Roman]Have there been any clients that you’ve worked with in the past (no names or anything) that you would never work for again? If so, why? (again, no names or specifics) [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Lots. Some because they just prove to not know what the **** theyre doing
…some because theyre more interested in personal power and control than making the project good
.some because they arent NICE
…some because theyre simply difficult to manage.[/size][/font]
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[li][size=3][font=Times New Roman]in this highly competitive and expensive industry, its hard to keep your head above the water, let alone do things you really love or believe in, and not just work for the money. you guys, seem to be going by your goal in great persistance and success. how do you manage to do it ? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Thats a tough questionlots of factors… The simple answer is because we really really WANT to and were willing to sacrifice to make it happen. Most people SAY thatbut we really put our money where our mouth is.[/size][/font]
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[li][size=3][font=Times New Roman] you’ve been there for over 9 years, and started it because you didn’t like what you had to do out there, for other bosses… how do you manage to get funding for “fun” projects from the heart ? it is widely believed that shorts don’t pay, but that they are a mean to prove yourself feature-worthy. it seems you guys are proving the second part of that belief right. so what about the first part ? how do you manage to pull out all these shorts, if a client didn’t order them in advance ? do you take strictly “for the money” projects on the side ? how do you balance between the two ? it seems to me, that to anyone aspiring to establish a studio, and create good stories and animation, this is one of the biggest issues to deal with. since you are almost the only example of a growing studio that did it, Id love to hear about it.[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Well of course we spend the VAST MAJORITY of our time doing paying work
.but we choose to spend any PROFIT we make on the shorts. Its not hard for MEmoney isnt a driving force in my life personally–, but Ive noticed for some studio owners often say something more like, wow, we worked hard and had a good year! Ive got this money in the bank that I could use to buy a bigger house
.or do a short film. I choose the HOUSE!!
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[li][size=3][font=Times New Roman]Was there any reason for starting Blur Studio? Did it just happendt by working with friends, A long time plan, or did you just think “hey, i’ll start a kick ass animation studio”? [/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]I didnt dream of becoming an Entrepreneur one day
.in fact, it never crossed my mind until I got so frustrated with the way things were going where I worked that I had little choice but to leave. It just so happened that there were some others there who felt likewise
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[li][size=3][font=Times New Roman]What’s your policy on hiring people from outside USA? Do you go through the whole visa dance or do you prefer to keep it simple and hire people that already have either a visa or a us citizenship? In your experience, when hiring foreign talent to work in Blur, is a degree crucial for acquiring a visa? Would a diploma coupled with a few years of work experience suffice? I have had a few interviews with US-based companies and after they check with their lawyers, they say it is worth way too much effort to bring in someone into the states with the credentials i just mentioned. [/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]We have folks from all over the worldwe love the diversity. The VISA stuff is always a pain
.but I can honestly say its never stopped us from hiring somebody we really WANTED to
as long as they qualified. And thats pretty straight forward4 years of University OR 3 years of work experience for every year of University youre missing. No University? 12 years of experience then. We even help some of our employees get their Green Cards
.and we pay for all the VISA stuff. And all they owe blur in return? Just their SOULS! J[/size][/font]
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[li][size=3][font=Times New Roman]What do you catch artists often doing in office apart from work?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Well Dave Wilson is either masturbating in the mens room or pretending hes a hot chick on internet chat sites. Flappy is usually running home trying to get his wife pregnant…Ian is studying to be a Bukake master along with Derron Ross, another blur supervisor
.and meI dont do anything BUT workI have to pay their ridiculous salaries.
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[li][size=3][font=Times New Roman]When you guys begin with BLUR studios, how did u financed it. Was it your own pocket money or was it loan or something. Or was it like some kind of project with some awesomely talanted people wanting to work for free for some higher ambition?And when u started how did u grow? Did u use to do any comarcial works for TV? or what sort of work did u guys use to do when u first started?..[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]I borrowed 20k from a relative of my wifes who—for some strange reasonthought I would pay him back. J And then we took NO money for 6 months
.and poverty level wages for another 6 months
…and then we stayed at 1k per week for the next 5 years. And now were still making less than Dave Wilson and Flappy. J
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[li][size=3][font=Times New Roman]Do you have music composers in-house or work with composers in your area or elsewhere in the world?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]We have 2 GREAT guys we work with often, Rob Cairns and David Norland.[/size][/font]
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[li][size=3][font=Times New Roman]This is just something I’ve been wanting to ask someone from Blur for a while so I’m happy to see the opportunity present itself. Whatever happened to Mindbridge and Out of Time? I’m more interested in Mindbrige since I seem to remember hearing that Warren Ellis wrote a script for it something like that. I saw some designs and 3d renders for both a while back but haven’t heard anything about them since.[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Im still pitching Mindbridge CONSTANTLY. But truthfully when Final Fantasy came out and TANKED, it really screwed the idea of doing all-CG scifi films for YEARS to come
.well until now really. Only recently is anybody even willing to TALK about doing something. That movie really put fear into the hearts of studio folk for years… Out of Time was just a ridefilm thing
.it never went anywhere. I WILL do Mindbridge one day though
.mark my words!!
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[li][size=3][font=Times New Roman]And will you ever have a Bios page on your site so we can check details on each one of you artists, with a picture and previous job experiences, it would be cool. What do you think about it or about agencies that have pages like that on their site?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]And why would we do that? So ILM, Sony or EA can poach our people more effectively? Not F%$*#ing likely!! Maybe I should just send them a menu? Todays special is sliced Dave Wilson, with a side of Paul Taylor with a dash of Ian Joyner. And how about a tasty Jeff Fowler for dessert! J
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[li][size=3][font=Times New Roman]I don’t know if this has been asked yet(this thread is gettin loong) but what’s the turnover rate like at Blur? Do more than a few people leave and then come back because they liked it so much?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Considering were in LA, our turnover rate is exteremely LOW. We still have the first guy we hired and most of our folks have been here for 2 to 7 years. Some folks leave
.but its usually the young stupid ones who dont know any better. Except for Jeremy Cook—who Im hoping WILL come back now that hes experienced the dark side of the force. J Actually it IS usually the younger guys that leave
theyve never worked anywhere else and they dont know how good theyve got it. Shitheads. J[/size][/font]
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[li][size=3][font=Times New Roman]Thirdly: I may have missed this somewhere in the thread, but any plans for a SIGGRAPH party this year? Last year’s was pretty damn fun.[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]You bet spunky! Look for a repeat of last years party with the volume turned up a few notches. Crystal Method has already been booked for the gig! Its gonna be great!![/size][/font]
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[li][size=3][font=Times New Roman]How did you guys manage to accept the projects that only you’d be interested in making, especially at the first days of the studio?Did you have lots of money to cover the expenses during the period of waiting for new projects or are there some projects that you did just for “business” purposes and prefer to keep away from eyes now?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
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[font=Times New Roman][size=3]We never did anything we were ASHAMED of
.but we did our fair share of things that werent the coolest shit ever. Thankfully though we got lucky and quickly moved on to being able to be a bit pickier.[/size][/font]
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[li][size=3][font=Times New Roman]Do you think that is really good for the project and for the company that the employee works more than 8-10 hours followed the day? I think that this situation is not good. the talent is not good talent if it is tired.[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
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[size=3][font=Times New Roman]Ha! Ha haaa haaahahahah HAHAHAH! Oh, Im sorry
.that was a serious question
.wasnt it? J I think all artists are different and like to work at different paces. Some guys want to push themselves
.some guys want to BE pushed
.some want to do their 8 hours and collect their checks at the end of the week. I dont care much for that last kind, and I wasnt one even before I had my own company. Ive been doing 60 hours a week for YEARS now and I feel great. When I was just starting out I didnt even feel like I was getting STARTED until the 9th hourI lived, breathed and ate CG for breakfast, lunch and DINNER! Seriously thoughIve always loved itand I think thats the key. If the work youre doing bores you then 8 hours is a looooong time. 9 or 10 hour days arent much in this biz Im afraid
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[li][size=3][font=Times New Roman]What ever happened to your visual effects work? Are you now only pursuing animation projects like shorts and FMV’s, although related, was it not fx work that got Blur up and running? Just guessing, but if that was the case how did it change?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
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[font=Times New Roman][size=3]We still do it
.its just not MY favorite thing so I dont chase it. But it was never really our bread and butter
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[li][size=3][font=Times New Roman]As Dom pointed out earlier…Really…How good do you have to be to get a job at Blur if you are a foreigner - having to apply for a visa and all? Please by all means use me as example - Art Foundation, First Class Computer Animation BA, Some freelance and lecturing work and of course my portfolio. [/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]The same skill level applies WHEREVER you come from.[/size][/font]
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[li][size=3][font=Times New Roman]My question is that I know you guys use Max, but I was wondering if you get someone’s reel of really great animation, and they animated in a different software package, would that hurt his/her chances of working for you guys? Or do you guys look at skill and ability as an animator first, and then worry about what software package that animator is used to?[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]We dont care WHAT you use
.as long as youre willing to switch. We have LOTS of ex MAYA, Lightwave, XSI guys here
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[li][size=3][font=Times New Roman](The emperor commans tim miller and his space marines to make the winter assault cinematic now.) lol sorry guys i just had to say that please make another warhammer 40k cinematic. Please please please[/size][/font][/li][/ul][size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]I would suggest EVERY Warhammer fan out there write THQ and tell them you will refuse to buy the expansion pack UNLESS it has a blur cinematic!!! Seriously
I know they WANT to. They just have to find some pennies in their couch.[/size][/font]
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[font=Times New Roman][size=3]Okay!!! Thats it for me! Sorry if I missed any questions and thank you ALL so much for the kind words and interest in our little studio. Hopefully well keep making cool things for you to watch!! And if youre really goodhopefully youll want to come and help us make them! Cheers,[/size][/font]
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[font=Times New Roman][size=3]Tim Miller[/size][/font]
[font=Times New Roman][size=3]Creative Director[/size][/font]
[font=Times New Roman][size=3]blur[/size][/font]
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We just sat down at a table and threw out names
…and what we ended up with was Spiral Blur believe it or not. When I told my wife she said, WOW thats super LAMEit should be just BLUR. So being the dutiful husband I am
and wanting to continue getting laid
.blur it was.
I was SURE there was some fun story behind it, or at least you made it fun, thank you!
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OK, we’re done 
A big thankyou to Blur Studios for participating in this Q&A!
Good luck for the future!