hey guys, Tim had trouble posting last night so here is his replies and answers
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[/b] [size=3][font=Times New Roman][/size][/font] [size=3][font=Times New Roman]Tim Miller here, Im gonna try and pick up all the last questions I thought were left hangin
…I apologize in advance if any of the answers seem short
.its late and Im want to try and answer these before this thang shuts down. Id like to thank ALL of you folks for your compliments on our work and your kind words! Its EXTREMELY encouraging to know that folks out there have enjoyed the things weve done over the yearsI know weve enjoyed doing them! [/size][/font]
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[font=Times New Roman][size=3]And thanks to CG talk for hosting thisMUCH appreciated![/size][/font]
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[li][size=3][font=Times New Roman]as many wants to know, what are your future plans? is there any new masterpiece in making?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Were just getting started! LOTS of stuff on the horizon for us
.too much to tell. More FMVs, CG films, shorts, game cinematics, etc.[/size][/font]
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[li][size=3][font=Times New Roman]Is it possible that we will be seeing a “trend” of other studios, setting up their pipelines to create their own shorts. Given that it took you guys 3-4 weeks to complete the Warhammer cinematics. Maybe not a trend, but given the success of your shorts it has certainly made some people go “hey, we can do it too”.[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Well, we certainly HOPE it creates a trend
.but I doubt it. Other studios have been doing shorts for years too. Its just a great film formatall meat and no filling.
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[li][size=3][font=Times New Roman]I would like to know if you could give some pointers for someone trying to start an animation studio of their own… Maybe some of your experience, and things to look out for…[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Wow
.I could write a book on that question. So many answers can only be understood in perspective
.and by that I mean by digging through a mountain of bullshit and coming out the other side. If I could go back in time and tell my YOUNGER self what I know now I doubt Id want to hear my own advice. I guess Id just say be CLEAR about why youre doing it. And make sure youre willing to PAY for itboth financially (I could have made a TON more money working for other people) PhysicallyI think I could reclaim large chunks of my life if I worked for others. Emotionally—Dealing with the shite of others—especially whiney little punks like Wilsoncould try the nerves of a saint. And SpirituallyIm pretty sure my karma was in better shape 10 years ago when I still had time to help old ladies across the street. But on the other hand there isnt a man on earth Id trade places with. J[/size][/font]
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[li][size=3][font=Times New Roman]I’m particularly interested in how internships are handled through you guys. I guess I’m just assuming they’re offered, though I didn’t really see anything on it through your website. [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]We dont offer internships at the momentsorry.
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[li][size=3][font=Times New Roman]I am very interested in how you came together and initially started Blur. What’s the breakdown of your core staff, and how many projects do you generally work on at once? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]I was working at Imageworks and didnt much care for the corporate environment
.so myself and a few othersbeing much too stupid to know betterdecided we could do better on our own. And so we started blur.[/size][/font]
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[font=Times New Roman][size=3]75 people at the moment. 6 production folks, 3 IT folks, 1 HR accounting, 3 concept artists, 3 Graphic designers, the rest are 3d folk
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[li][size=3][font=Times New Roman]Also, I know this may be an unanswerable question for legal reasons, but any ideas a brewin as far as feature film goes? Anything you know you’re NOT going to do? Anything you might be willing to reveal about what kind of film you’d like to make? Animated cartoon? Science fiction?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]There are SEVERAL different things on the horizon. All of them are approaching quickly
.too soon to tell which ones will arrive first. NONE of them are My Little Pony feature films
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[size=3][font=Times New Roman]One of the key things thats different about blur from some of the other folks is that we want to make all KINDS of filmsfrom warm light hearted stuff like Gopher Broke to the hardcore R rated Sci Fi Fantasy stuff. One of my PERSONAL goals is to make a totally KICK ASS comic book film. The Authority by Wildstorm would be my top choice. But really
.theres so much COOL STUFF out there!![/size][/font]
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[li][size=3][font=Times New Roman]i wanted to ask what in the next short the studio is working on and if there was a url to check it out?? and also what is there to look out for in the future for blur??[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Its called Gentlemans Duel but thats all youll get for now. Other than its going to be awesome![/size][/font]
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[li][size=3][font=Times New Roman]The cinematics you guys and gals at Blur made are the kind of material that make me want to buy a game, most evidently with the Dawn of War cinematics. I’m not too keen on the idea of Warhammer (the original game), but the cinematics were done so well that I almost couldn’t not buy the game. Same goes with the Hellgate: London cinematics I saw the other day. And I’m sure I’m not the only one who appreciates how much a good cinematic adds to the potential of a game. However, we all aware that Blur aspires for greater things, such as feature films, but if such an endeavor doesn’t arrive as soon as the studio would like, are game cinematics and short films enough to sustain the (or any company, for that matter) company until the studio has enough corporate presence to create an I.P? What does it take for a studio to make the jump from short film to feature film, to fully independent production?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Well, weve managed for 10 years now without doing a feature
.so Im sure we can last a LITTLE longer. J We still enjoy everything we do
.and I dont expect well stop what were doing NOW if and when we do features.[/size][/font]
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[li][size=3][font=Times New Roman]I was curious to know if Blur knows any good colleges where they would recommend me going. Also, does Blur set up tours of the studio? I live in Los Angeles and would love to come by and see how Blur operates. Thanks![/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]I see good reels consistently from Ringling, Vancouver Film School, Otis and a few others. But no tours for you my friend
unless you come as part of a group. We do groups of school kids from time to time
…sorry![/size][/font]
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[li][size=3][font=Times New Roman]How is it at the beginning. I mean how did you know how to do things. I mean composting effects, knowing stuff about using proper resolutions and so. Everybody have to start and let’s say you finally got a client who want to do commercial with you how did you know at the begining how to work, what to do first, and how to do it?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Well usually people that start their own business have spent a good bit of time working for OTHER folks before stepping out on their own. I spent 5 years in post houses and at places like Imageworks to learn the ropes
.and the rest of the stuff you just pick up as you go along. Never be afraid to ask questions![/size][/font]
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[li][size=3][font=Times New Roman]hmmm first how much employee have you got and which is the number of [/li]French artists ? which is nationality the most represented ?[/size][/font]
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[size=3][font=Times New Roman]How many Frenchmen you ask? TOO many. J Not trueI love each and every one of themI kiss them on the cheek in Euro-style greeting each morning. J Actually we have a really diverse group
mostly because I find a lot of guys on the internet from their websites. 4 Frenchmen, 3 Belgians, 3 Turks, 1 German, 2 Canadians, 1 Mexican, 2 Spaniard, 1 South African (no more of THEM please!), 1 Chinese, 1 Japanese, 3 Koreans, 3 Republicans and the rest are good ol Americans.
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[font=Times New Roman][size=3]12.[font=‘Times New Roman’] I saw both In the Rough and Gopher broke at the Animated Encounters festival in Bristol recently, and thoroughly enjoyed them both! The level of detail can really be appreciated at film size. Is there any reason that Gopher Broke was the only film nominated for an Oscar? I thought In the Rough was also an worthy-worthy film.[/font][/size][/font]
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[size=3][font=Times New Roman]Thanks! We thought so too
.unfortunately the Academy didnt! J[/size][/font]
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[li][size=3][font=Times New Roman]At the same festival I asked Jeffery Katzenburg whether he saw any point in creating short films at Dreamworks, and he basically replied that there was no economic reason for doing so. He could see the benefit to the artists but couldn’t justify the cost. If you do grow to feature size do you still think you will be able to produce shorts or do you think they will be side-lined gradually? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Well, Id hate to contradict Mr. K, but we certainly PLAN on continuing to do shorts. In fact Id think that doing full features might make it easier. But Ill have to put on his shoes and walk a few miles to figure out if we can still do them. [/size][/font]
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[li][size=3][font=Times New Roman]If you are intending to grow to tackle feature-film work how are you planning to avoid the pitfalls of smaller studios growing beyond their capacity?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Clean living and good intentions![/size][/font]
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[li][size=3][font=Times New Roman]Why BLUR? I hope we all know what a Blur is, but why did you pick that? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]We just sat down at a table and threw out names
…and what we ended up with was Spiral Blur believe it or not. When I told my wife she said, WOW thats super LAMEit should be just BLUR. So being the dutiful husband I am
and wanting to continue getting laid
.blur it was.[/size][/font]
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[font=Times New Roman][size=3]Know about Exile-Films? They pretty much failed but you guys could produce an outstanding WH40K movie, why don’t you ask Games Workshop?[/size][/font]
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[font=Times New Roman][size=3]We did of course! And now Im trying to convince Hollywood folk WHY it would be cool![/size][/font]
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[li][size=3][font=Times New Roman]Uh yeah, forgetting about the Blur Beta page full of cool Max plug-ins, what happened? Will you ever work again on that?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Yeah
.we feel bad that its been down for so long. Weve now got a new UBER programmer on staff though and its on his agenda to get it back on its feet.
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[li][size=3][font=Times New Roman]What was the “breakthrough project” for your studio? I don’t mean the one that got you the most accolades, but the one early project that you are most proud of and maybe represents the first project that shows best what you are all capable of?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Nobody will remember
.but it was a bunch of stuff we did for a Jonny Quest animated TV show. It was our biggest and hardest project to date AND our coolestfor me it felt like we crossed a threshold
.although looking at it now I say YUCK! But then
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[li][size=3][font=Times New Roman]What was the biggest hurdle in starting up your studio?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Getting those first few jobs is always tuff
.later on there are many OTHER hurdles. J[/size][/font]
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[li][size=3][font=Times New Roman]Is there anything in production or day to day business that you wish you could go back to and take another shot at?[/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]There have been a few of course. VERY occasionally thing have to go out of the shop looking LESS good than they should. Its almost ALWAYS deadline issues because we wont let it go if its JUST money. But sometimes you run out of time. Or occasionally you have a sucky client. J[/size][/font]
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[li][size=3][font=Times New Roman]Have there been any clients that you’ve worked with in the past (no names or anything) that you would never work for again? If so, why? (again, no names or specifics) [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[size=3][font=Times New Roman]Lots. Some because they just prove to not know what the **** theyre doing
…some because theyre more interested in personal power and control than making the project good
.some because they arent NICE
…some because theyre simply difficult to manage.[/size][/font]
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[li][size=3][font=Times New Roman]in this highly competitive and expensive industry, its hard to keep your head above the water, let alone do things you really love or believe in, and not just work for the money. you guys, seem to be going by your goal in great persistance and success. how do you manage to do it ? [/size][/font] [/li][/ul] [size=3][font=Times New Roman] [/size][/font]
[font=Times New Roman][size=3]Thats a tough questionlots of factors… The simple answer is because we really really WANT to and were willing to sacrifice to make it happen. Most people SAY thatbut we really put our money where our mouth is.[/size][/font]