blitzze
[b]I love your shorts! (that came out wrong…)
My question is: How is the work distributed at Blur - do the artists specialize in one field and do only that sort of work (e.g. modeling, animation), or do they know a bit in each field and exercise all of their skills (e.g. rigger/animators, modeler/texturers)? Which way do you think is more productive?
Thanks.[/b]
HAHA! Thats pretty funny, blitzze. The work at Blur is distributed among artists that specialize. Weve been moving in that direction for quite some time now. When I first started at Blur almost 5 years ago everyone was more of a generalist. But everyone eventually realized what they enjoyed doing best. Not to mention what they were the best at doing! Now, it certainly is a MAJOR plus to have a broad 3D background because it will help you work with others. For example, if you are a character modeler it would help to have some rigging experience for how to approach your modeling so that when the person who is going to rig it gets it they wont have too many problems. You can take that example right down the pipeline. Riggers would do well to know animation, animators would benefit from knowing scene assembly, etc. The ultimate goal being the creation of a smooth pipeline with no hiccups. If we had our choice wed prefer smaller teams with longer schedules. But we dont always get that. (Warhammer 40k for example).
keithlango
[b]Your dog also looks alot better than you do, Flappy!
Just wanted to hassle you, heh. And yes, Wilson is a rail whore. I haven’t played quake since moving on. It’s just not the same without Miller screaming out “Taste it!”. Heh
I miss you all a bunch. Keep kicking arse. Good things are gonna roll out for you guys, I can feel it!
[/b]I thought I saw somebody in the bushes on my dog walk the other day. I thought it was just a fat-furry gopher! But it was the wild and wooly Keith Lango!
Thanks for the kind words, Keith. Well, some of them anyways. 
jampoz
[b]Thank you!
For the records: The WH40K game so damn fun, took me back to the old Westwood’s C&Cs
Been awhile since I spent money for a game that was worth it![/b]
Jampoz, I couldnt agree with you more. I had a blast playing that game. My only disappointment, other than not having a kick-ass end cinematic, was that they didnt allow you to play the other races in the single player mode!
sinaris
[b](The emperor commans tim miller and his space marines to make the winter assault cinematic now.)
lol sorry guys i just had to say that please make another warhammer 40k cinematic.
please
please
please[/b]
Dude, Dave Wilson and I practically BEGGED the Relic booth to let us do a cinematic for the expansion. Keep your fingers and your eyes crossed
you never know. But even I am having my doubts. We even have a wicked story already! Grrrrrr!
jampoz
Drooling at how cool would be having a squad of Space Marines break into a space hulk full of Tyranids, old-style stuff yo… made by Blur, would be awesome
Im drooling.
kotsos
[b]Well I couldn’t resist after my friend sinaris posted…
Hi guys good job on all of your shorts (Warhammer 40K intro my fave)
Somebody (working in Blur) said earlier that: u" should put only your best work on your site"…I can understand that for a showreel, but a website is different… i think of it like a diary of images, showing your progress…what u learned how to make great images in one day?.. i think not, so why give the wrong impression? plus if talent is so obvious, then it will be apparent in all the little experimental doodles…if u are looking for work, then actively do so, don’t wait until somebody stumbles on your site… anyways[/b]
You have a good point here kotsos. Im only referring to people who are applying for work. If you want to have a diary webpage thats cool. But dont expect a BUSY studio owner to look past the 1st image if it doesnt ROCK is world. He simply doesnt have the time. He barely has time to look at Blur work between bigwig meetings with studio execs! See what I mean? [b]
ANother thing: i think u can teach people to become better artists, raw talent needs guidance. If somebody helps u, u make great leaps in a short space of time, i’ve noticed it at work, there are these two great guys (they come from 2d fantasy art world). since I’ve met them my artwork has made leaps, I started noticing stuff i didn’t see before, i tried to maximize the impact of my images. my ego got bashed again and again. things i could get away with cos my friends couldn’t draw, now fall on my head. and we 're talking about small stuff like: “hmm, that shoulder is crap” or “bliah! that’s not a face” or “stick to 3d, hahaha”, but i like it, cos i’m pushing myself… so i’m now not only trying to be a better 3d artist, but i’m developing my forgotten 2d skills and i’ve started sculpting.
now they say: “leave 3d and continue with sculpting, no seriously”
what i’m trying to say is that some times u need a nudge towards the right direction and u guys out there don’t give up cos u think u don’t have “raw talent”, it may not be in 3d character faces, but u might be able to make the coolest armour ever and u should deffinetely try zbrush (all those dots and crude lines u sketched can now be easily palced on your 3d model and there is now stupid dispacement mapping involved, long live normal maps).
i still have a long way to go to becoming a great artist, but saying that people shouldn’t even try cos they don’t have raw talent is just “snobish” to me[/b]
Again, I dont think anyone at Blur is trying to come off as being snobbish. Im just trying to give it to you straight, the way I see it at a real company that DOES hire people with great talent, both honed and in the raw. [b]
plus i saw a (3d animated) movie called running away, that had some lame character models, but had action, a superb sence of directing and montage, great music, i watch it again and again and gets my hairs standing on end (more than the WoW cinematic from Blizzard and more than WH 40K)…
i wrote this cos i thought there is a bit of discouragement in the air…
[/b]
I think its great you wrote this! We dont want to discourage anyone. Far from that! Personally, I get inspired by a lot of different styles. And not all of it is 3D either
or even animation for that matter.
[b]
now my questions are:
- do u have strict deadlines for shorts, or do u stop working on them if a big project comes in?
[/b]
We use the Academy Award submission due date as our cut-off and goal. But we submit to a lot of festivals.[b]
2. what is the make of the mo-cap system u use? (if u can’t specify, give some pointers:like is it wireless, for how many people etc)
[/b]
I believe Wilson answered this question earlier.[b]
3. i’d like to repeat the question about the hair system (i was struglling with hairfx, mainly due to lack of experience. ended up compositting all the time)
[/b]
Sorry, not my area of expertise.
[b]
4. i read u use max 5 and your custom tools, do u find it more stable, or is the upgrade not worth it (i use max 7, but i would like to know the reason u still use max5)
[/b]
We are on max 7 now.
[b]
5. i’ve covered all my cloth simulation issues with cloth extensions, but i would like to know what u use…(by the way awesome cloth sims with cloth extensions, characters can handle clothing , i mean really handle it, my tests have left me blinking)
[/b]
Sorry, not my area of expertise.
[b]
6. and finally how many people work on a project (if it varies, just give me a range)
[/b]I think this was answered ealier.
i don’t know if some of them have been answered, if they have don’t bother answering them, I re-reading the whole thread anyway (other questions have already been answered,concerning rendering and setups)
Hey everyone, I just wanted to say that I had a great time here chatting with you guys. I lot of times we are so busy here at Blur we tend to forget that anyone actually sees what we do. So its really nice to hear all of the praise and even some of the bashing. You all had some great questions.
Kotsos brings up a good point. If you do think you have what it takes to be a working artist in whatever field - then go for it! And if someone tells you otherwise (including some punk-ass bitches at Blur). **** em!!!
Good luck!
Paul