Well I couldnāt resist after my friend sinaris postedā¦
Hi guys good job on all of your shorts (Warhammer 40K intro my fave)
Somebody (working in Blur) said earlier that: u" should put only your best work on your site"ā¦I can understand that for a showreel, but a website is different⦠i think of it like a diary of images, showing your progressā¦what u learned how to make great images in one day?.. i think not, so why give the wrong impression? plus if talent is so obvious, then it will be apparent in all the little experimental doodlesā¦if u are looking for work, then actively do so, donāt wait until somebody stumbles on your site⦠anyways
ANother thing: i think u can teach people to become better artists, raw talent needs guidance. If somebody helps u, u make great leaps in a short space of time, iāve noticed it at work, there are these two great guys (they come from 2d fantasy art world). since Iāve met them my artwork has made leaps, I started noticing stuff i didnāt see before, i tried to maximize the impact of my images. my ego got bashed again and again. things i could get away with cos my friends couldnāt draw, now fall on my head. and we 're talking about small stuff like: āhmm, that shoulder is crapā or ābliah! thatās not a faceā or āstick to 3d, hahahaā, but i like it, cos iām pushing myself⦠so iām now not only trying to be a better 3d artist, but iām developing my forgotten 2d skills and iāve started sculpting.
now they say: āleave 3d and continue with sculpting, no seriouslyā
what iām trying to say is that some times u need a nudge towards the right direction and u guys out there donāt give up cos u think u donāt have āraw talentā, it may not be in 3d character faces, but u might be able to make the coolest armour ever and u should deffinetely try zbrush (all those dots and crude lines u sketched can now be easily palced on your 3d model and there is now stupid dispacement mapping involved, long live normal maps).
i still have a long way to go to becoming a great artist, but saying that people shouldnāt even try cos they donāt have raw talent is just āsnobishā to me
plus i saw a (3d animated) movie called running away, that had some lame character models, but had action, a superb sence of directing and montage, great music, i watch it again and again and gets my hairs standing on end (more than the WoW cinematic from Blizzard and more than WH 40K)ā¦
i wrote this cos i thought there is a bit of discouragement in the airā¦
now my questions are:
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do u have strict deadlines for shorts, or do u stop working on them if a big project comes in?
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what is the make of the mo-cap system u use? (if u canāt specify, give some pointers:like is it wireless, for how many people etc)
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iād like to repeat the question about the hair system (i was struglling with hairfx, mainly due to lack of experience. ended up compositting all the time)
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i read u use max 5 and your custom tools, do u find it more stable, or is the upgrade not worth it (i use max 7, but i would like to know the reason u still use max5)
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iāve covered all my cloth simulation issues with cloth extensions, but i would like to know what u useā¦(by the way awesome cloth sims with cloth extensions, characters can handle clothing , i mean really handle it, my tests have left me blinking)
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and finally how many people work on a project (if it varies, just give me a range)
i donāt know if some of them have been answered, if they have donāt bother answering them, I re-reading the whole thread anyway (other questions have already been answered,concerning rendering and setups)
PS sorry for my spelling mistakes