Hi Anthony,
Great questions, I’ll tackle them one at a time;
-
We always try to give the audience something new and exciting in every film we work on. The hope with character animation is that the audience doesn’t “understand” what they are seeing. By that I mean that I hope the audience isn’t watching the film and saying “wow, that’s some good (or bad) animation”. We want people to be swept up in the story and situations not looking for effects. In pushing the limits of what we had done before we run the risk of going too far and a shot ends up looking fake, but we don’t do this stuff to play it safe. We may not hit a home run every time but we try. There is so much information out there about effects work that I think audiences are pretty savy about what they are seeing. There are certainly more people today criticizing or complementing effects work than there were 10 years ago.
-
You can refer to my reply to Bracer who originally asked the question about webbing but basically you are correct, it is displacement maps.
-
I’m so glad you enjoyed sandman’s birth sequence. I was very nervous about that sequence. It’s such an emotional moment in the movie that it would have been bad if the audience didn’t buy the animation and efx. Personally, I was very touched by it. I think the emotion comes across as Sam intended. The success of that sequence is due to Sam Raimi’s great direction.
-
Of the current films I’ve seen I’m very impressed with Davey Jones from Pirates. That character fit into that world so well and has such incredible screen presence. Kudos to the ILM team. I still get a thrill from watching any of Ray Harryhausen’s films. His work is what inspired me to choose animation as a career and I’m still in awe of what he did.
-
For animation we only use Maya. XSI sounds like a great package but I usually think less about the software and more about who is using it. A good animator will get good results from any software.
-
Which system to use depends on the character and who is setting it up. Spider-man is all point weighting (from Koji Morihiro), it has worked so well from the first movie that we have never changed it. Venom had a muscle system(from Erik Miller) and it worked great as well. As long as the final results looks good I’m fine with either system.
thanks,
Spencer
