jasonsco>dito! …and money’s coming your way!
andy_maxman Hey Anand, Short films are generally the best way to display your skills, not only as an animator/lighter/modeler etc. but also as a filmmaker and storyteller. It is hugely advantageous to understand the entire process of animation filmmaking. Plus, if you happen to turn out an outstanding piece of shortfilm you can really make yourself heard and get job offers from places you didn’t even imagine. The guy who did 9 for example actually managed to pull out a movie deal, an academy award nomination and virtually every Hollywood studio chasing him after his film made his way through town. Of course that’s not the norm, but a lot of good things can happen also on a much smaller scale. Most animators though, get hired purely based on their demo reel…
It doesn’t really matter which part is your work as long as you can display what YOU did on it. If you’re the director and you feel somebody can do a certain job better than you and is willing to work on it, then you should definitely go for it. That’s also an important talent, recognizing your strength and weaknesses… I don’t know, did I answer your question?
Seemoo Hallo Simon. I saw your demo reel and loved it. Especially your Nemo tests. Really impressive!
Du, falls mal in LA bisch, chum doch mal verbii. Kennsch du dae Jean-Denis Haas? Schriib mer doch uf mini privat e-mail adresse. du findsch si uf oisaerem blog unter infos und fotos!!
bblackbourn I really liked working with you too, man! I hope it’ll happen again soon…
Jassar 1. Not on the animation side, but on the backend of the pipeline. The last few 2D movies were almost entirely comparable to CG films in terms of CG complexity. Although, compared to the capabilities of todays machines, they would probably already be quite archaic! Again, I am not a Tech guy as such. Somebody else should probably answer that question for me …
2. Being well known is a side-effect to being talented and determined. So, you really have to want to do good work and work at it hard. Of course there is always luck involved, but only in terms of how fast you get there. If you're really good and have a lot of commitment, you'll get there for sure somehow. Somebody will see your potential and will want to use it to their advantage (and that's a good thing!!!)
Bunnyjen I am not quite sure I understand that question. But 2D artwork is still the way we design everything that is being created in CG here at Dreamworks…
Well, in games I really don’t know, but I assume it’s the same as in films. CG movies made way more money and 2D films were less and less successful. It became a business decision and it will become a business decision again when it’s time to move back into 2D (or something like it) I believe.
It probably has to do with the fascination of something new. The realistic, believeable worlds that are being created in CG are more fascinating to todays audiences. But it will swing back again in some way.
I would search online. Endless magazine and newspaper stories about this phenomenon have been published over the past decade or so…
hus2005 We worked on HP workstations/Linux and the animation was done in MAYA. It was Dreamworks last MAYA production for the animation department. All future shows will be animated in EMO (Dreamworks/PDI proprietary software).
AnimAmaker See the answer to <SuperHero> on post #25
dbsmith chips and fish
hmedia Paul! As a matter of fact, I am having a beer as we speak and people are lounging outside of my office. Everybody is really relaxed and very happy with how everything turned out. Especially in terms of animation, but also about the way the movie has been critically received and the higher than expected numbers. For us animators this has been an extremely educating experience and we all came out as much more accomplished artists. That’s what really counts the most for us.
This is always the time to take it a little easier and talk about the different reactions and experiences people had. Of course, you always wish that you work on a movie that will become that cultural phenomenon that everybody on this earth will see, but considering the moderate US boxoffice numbers of Wallace and Gromit, we knew that that wasn’t necessarily going to happen in this country…
Simon

