Hi Sharon,
Thank you for taking the time to do this. It’s much appreciated :). I was wondering on some of the productions you have worked on how often the shading team resort to multi-purpose shaders (sometimes called “Über” shaders ) as opposed to writing / constructing (with SLIM) etc every shader from scratch?
I imagine ‘hero’ character/items obviously warrant more attention/time/effort but even for those mid distance items of which there could be many, especially with different material properties; what policy (if any) do you determine when a stock shader you guys have developed is what should be used?
Also I would love to know your thoughts on compositing for animated features. I find it a similar relationship between principle photography for live action and the editing process, giving the director a second pass at constructing the film. Having different passes for all lights/shadows/objects/diffuse/spec. etc. how much of a role does compositing play in the final look of the film, specifically to lighting and colour correction.
Again thank you for taking the time to do this. 
-andrew
