Hello Ravindra,
I’ll first start with the disclaimer that I am not a technical person. At Pixar, our lighting, shading and rendering tools are all currently in-house proprietary software designed by our amazing software developers. For clear reasons we use RenderMan as our renderer. We do however use some non-proprietary software packages, for instance Maya and Nuke.
Our philosophy at Pixar has never been to try to create photorealistic imagery, but rather looks that are more stylized while still being believable. I think that this is more of an art direction issue rather than a tools limitation. Ultimately the look of a film is determined by the director’s vision for the story. Creating something that looks more real definitely requires the artist to pay much more attention to subtle details in how light and surfaces interact no matter how sophisticated the illumination model. I will try to answer more specific questions if you feel that this answer is too vague.
Thanks!
–Sharon

