Dobrý den Libor,
We have had many changes in our tools since we created Toy Story. In those days, to add a new light to a scene, it was a matter of typing code. The lights themselves were simple point light sources with no softness controls. Now we have area lights, irradiance, occlusion, and ray tracing, all with a nice sleek user interface. I think that the biggest change in process is the fact that the scenes we are lighting are much more complex, so we probably spend about the same amount of time lighting, some of it is in managing the complexity, hopefully most of it is evident in more beautiful and sophisticated imagery.
I would say the hardest part of lighting design is usually also the most fun. Most of the time there are parameters such as time or day that provide some framework, but occasionally it is a blank slate. Then I think the challenge is to try to create something new.
I hope that this answers your questions!
Děkuji!
–Sharon

