Hello Sparth. I’m like your biggest fan!!
I would like to ask you, how old were you when you’ve started to do art, and when have you reached the profesional level?
Thanks.
Hello Sparth. I’m like your biggest fan!!
I would like to ask you, how old were you when you’ve started to do art, and when have you reached the profesional level?
Thanks.
okay sparth here’s a question. it may have been asked.
thanks for answering the questions,
i got another one. Will it soemday be possible to order prints of your works?
I’d love to have a big print of one of your works on my wall.
Hi Sparth! First thanks for taking the time to do this. I know it takes a good chunk of time to do.
I have a couple questions.
How important do you think traditional skills are for getting into the gaming industry.
What would you say are the best Gaming educational programs in Ontario? I know there are several in Toronto. Do you know of them? Also if you know of a good one elsewhere in Canada i’d be happy to hear that to.
Any ideas how to go about getting an internship? Seems nobody does them anymore. Seems the free work isn’t a big pull anymore.
Thanks a lot!
I’m really glad to have read your reply, it means a lot to me !
Looking forward to your new pieces ! Keep 'em coming !
dimmur: How do you make such a good contrast? I alwas sucked at making contrast in digital paintings. All my colors are unsaturated and pale. I must adjust the contrast and color balance in photoshop to get it wright, but it’s unpleasant.
dimmur: I have that art tutorial of yours, in pdf format, but that only explains illumination & color stuff, wich I mainly knew about. What I was searching for was your brushing technique. Could you share that with us mortals? If it’s your professional secret, forget that you read this.
dimmur: You once made this tutorial, but I can’t see any images besides the final image. Do you happen to have the illustrations for the other steps?
igor: - I’ve read Ubisoft is about to be sold to another company (at least part of it) or a partnership. (The name of Electronic Arts has been heard.) Maybe you’re not the best person to answer that, but do you think it will have an impact on the choices (design, style of games, etc)Ubisoft makes? I love Ubisoft because of the originality of their games and the great designs. They take risks, the dare to try things and I like them for that. Do you think it will change?
Lord Dubu: When I looked over the section of your site devoted to discussing your process, it seems as if you can turn out a piece at breakneck speed. How long does it take you to do a “finished” piece on average?
Lord Dubu: Your compositions are breathtaking… but the process section of your site gives the impression that you just miraculously pull those amazing compositions from throwing color of varying darkness down onto your canvass. What is your process for coming up with those amazing compositions.
Lord Dubu: What I love most about your art is the impressionism feel to it. It amazes me how much information your pieces communicate despite the broad and often vague brush strokes. Try as hard as I can, I have been unable to create such wonderful implied detail. Can you give a young (well digitally young anyway) painter some tips on how you accomplish this?
Do you really just throw down color and shade and effortlessly throw down patches of color without first sketching out your composition.
arctis: Thanks Sparth,
The “theorical syndrome” was still present in ENSAD in 2002, be confident about it ! 
i agree with you about the need of looking beyond our native country’s frontier. I’m not sure about it, but I have sometimes the feeling that in France, gifted people that don’t work (but talk a lot) are better considered that guys who are doing the job on time, (and let their work speak for themselves). At the contrary, I have the impression (on english-speaking web forums) that american artists are proud to have worked hard to become what they are : They prize a lot hard work, while in EnSAD (in France ?), for ex, hard work is depised because it means you are laborious.(for them, laborious=heavy mind=non intellectual=crap for masses)
Do you have similar feeling ?
thanx again arctis
karthan: 1). How difficult is it handling people within Ubi.soft?
2). Ahem… Know anything about Ubi’s red headed stepson, Shadowbane?
3). ((Off Topic)) Opinion on Paul Martin?
i’d say i feel the way you feel about him! :D:D:D4). This may have already been asked, but what programs do you use normally? Which ones do you prefer?
igor: 1) Well this is a novice question. I love how you give texture to your paintings. I read somewhere you scan actual painting and then composite it to your photoshop painting. My question is how do you blend it with the rest? Do you apply it to a new layer then play with the layer mode and oppacity? Or do you use it as a custom brush? How do you do it exactly?
igor: 2) Have you ever thought of doing a comic book? I’m sure some french comic book editors would love your style.
igor: 3) One of the multiple things that amaze me in your art is the sense of space, the gargantuan feel. How do you achieve that? Composition, attention to details…?
igor: 4) You’ve been doing a lot of book covers lately. Did you offer your services or did they come and ask you to work for them? Also, when you discover a book while wandering in your local library, how important is the cover art to you? (Peronaly, I would buy a rubish if the cover attracts me. It’s stupid I know)
igor: 5) Something intrigues me in your personnal work (as opposite to your corporate stuff). While beeing very different from each other, all of your paintings seems to be part of the same universe. Your art is very coherent. Is it intentionnal? Don’t you soemtimes think of bringing that world to live in another medium like animation (or comic books to loop back to my second question;))
igor: Last) Please, don’t forget to tell us about the artists who insipre you. I’m realy interrested 
there would be too many names to add.
i will just add one: a guy that has been doing amazing stuff, ultrahsu. http://www.iamfrancis.com/
kaktuswasser: My first question is: you don’t seem to use guidelines or something for your vanishing point in your process pictures on your homepage. How do you do your perspective? Just eyeballing?
kaktuswasser: Second: Most of your works seem to have a similar pallette. Do you have a fixed pallette or do you remix everything for every picture?
fbone: 1. how long did it take you to do such cool stuff
and it’s far from being over, i’m just 33.
fbone: 2. i would wish to enter into the field of CG so wat softwares would advocate i start with
fbone: if you ever come to Africa, Kenya. i’ll show you around
skurai: Are you thinking of making more tutorias or ‘Artistic Process’, I hope you will.
skurai: I gave a PM on www.conceptart.org about a month ago but i didn’t get an answer, maybe
you didn’t see it so i’ll ask you know.(This Is about the tut thing…)
I was just wondering if you have ever considered a video tut, just a small demo in normal speed and parts or daster spped if you would like that better, if you might think of doing
this someday the use CAMSTASIA STUDIO search for It at google, or follow this link:
http://www.techsmith.com/products/studio/default.asp
fahrija: -Your images at first view seem to be very detailed but they often contain loose but precise placed brush strokes. I allways try not to zoom in but I must recognize that I often get entangeled into some areas loosing track of the composition. Do you have any hints to prevent getting to much into the details during working on an image?
fahrija: -will there be a gnomon dvd available of sparth scetching techniques in future?
Why I ask? Because at least I´m just curious to watch a photoshop user painting environments without rotating the canvas for example. 

turboff: Hi Sparth, thanks for taking the time to answer our questions. I’ve just got a quick question about layers. How much layers, for example, did you use for this image? And what is your overall layer strategy? Thanks
my layer strategy: always consider, at a very certain moment, that you will never go backwards “into time”. hence the numerous flattenings.
g-nome: Whats the most important things in concept desing?
exmp: is fotoreal paintingskill necessary, or how necessary is paintingskills at all?
(Feng Zhu vs Erik Tiemens…they both are conceptdesingers right…but same time their skills are very different)
supervlieg: Where do you think you need to grow more? (If at all)
supervlieg: - How long did it take you to get a feel for the right colors, and lighting?
joat: This was not yet asked, as far as I could see. My question is: On wich size do you usually do your work? Do you scale up during the process (when moving towards detail etc.) or are they big canvases from the start?
Really liked the “process” section of your site. It was highly informative and tought provoking. Like to watch an artist work live, almost. I haven’t read about your educational background, but judging by your use of color, I’d quess there is a lot of traditional painting and color theory lurking somewhere. Another hint in that direction would be your use of brushes.
I admire and envy, but envy is in a very positive kind of envy in this case.
denart: one mo’ thing
what’s more important to you? (and you must choose one! none of that, “they’re all important” stuff hahaa)
A) The composition/design and flow of a piece
OR
B) The colors of a piece