transportation design
Meet the Artist: Nick Pugh
i guess it is both ways, it is positive because i can do anything that comes at me and enjoy the process of learning new mediums, and negative bacause i am invisible in some sort of way. the plus outweighs the minus because my long term goal is to be more of a rennaisance man than a specialist. it also helps with the health, the workout of physical fabrication balaced with the cerebral of sitting in front of a screen
thanks adam
- it is hard to say because it has been such a journey, learning and growing all along the way. art center was a big jump, my interest in reptiles as a kid, star wars, building my concept cars and now all the stuff with scott robertson and gnomon
2.nature, mathematics, physics, engineering, art NOT politics, religion, social conditioning
3.thanks, exploration and discovery demand this from me, and a restless heart is satisfied
5.in some way i have reached them(freedom of time and constant creative challenge) and in some ways i have failed so far(having lots of clients building concept cars, making lots of money off of my own property)
most of my development is self taught, art center was great, i do enjoy watching my friends tutorials to see what new tricks they are cooking up;), there are so many artists that i admire it would be unfair to single any one out, probably all the usuals anyway
thanks,
it is hard to say, so many people have formal training and do well but some have none and do great as well. r&h bases their hiring on talent and quality of work, the degree is often just a way of networking(which i can stress is very important)
i am so glad you enjoyed it, i really had fun making it and learned alot about the process as well. auras, hmmmm, sounds neat. i will look into it. often, in the moment when a discovery is gained i feel connected to something similar to what you describe.
thanks,
i am doing them, i guess. just more and better of the same type of stuff
i like what you are doing with the assymetry of the costume, why not play that up in her physical anatomy and surface/texture/color as well. this could be disturbing but memorable
hi sir.
your designed are so cool and fabulous. I am a student of master of information technology at Ballarat university in Australia. I am studing more on 3d design. could you please tell me some resources or books that can help me to improve my knowledge and could you please tell me how can I enter to the design market?
thanks for your attention
houman
Nick,
i think i have seen your car concept on wired magazine a few months back (the gray one with the green flames), i dont want to be crude or anything but imo the head lights, the right one in particular has the inside curve opposed to the left’s one and is not right in term of prespective.
i was wondering how do you tease your brain to come up with these wonderful designs everytime ? you must run out of ideas at a point, please tell us your secret
.
thanks in advance.
i guess the camera does lie, that part of the picture is a photo. it is a distorted image however and i am sure you are right, the perspective is a bit funky overall, it is what they wanted, cartoony but real…
Nick,
so i guess the camera does lie 
many times when i try to make something original i get stuck without ideas, i know that for some people ideas are a dime a dozen, again i am wondering how do you get your ideas, i heared that some people take 2 old ideas and combine them together but i never found this to be something i like to do.
i know all of you big time artists have some magical way of coming up with those original concepts, what are yours ?
thanks again .
Hi Nick,
Do drop in sometime in the VC room sometime… A hi from all of us here in India.
-Hrishi
the VC room? i would like to visit r&h india some time, it would be cool to do some sort of project that demanded it
what project you are in now??
Do you outsource some of your work to R&H India? If so, What kind of work??
just wanted to let the guys (and gals?) that never read wired magazine to know where that hybrid picture was published 
Hey Nick, great work!,
Im a studnt in England studying Computer Animation at portsmouth uni, i find that nature inspires me alot, and helps me to think and develop ideas, for example walking in the countryside, although im in a city now at university so dont have alot of that around me.
Q. Is there anything that you do specificaly to help inspire you, or anything that generaly helps you think about your work? Sight, sound, etc
Q. Is there anything that you think from your life, or other artists work that you admire, which is influencial to you, that translates alot into your own work at all?
Thanks alot 
Chris Bolton
Yo Nick, just wanted to say I love your work and I’ve been a fan since getting Concept Design 1 a while ago, I REALLY loved the cloud car concept, totally seriously out there, so totally abstract and organic.
Regards, Darren.
Hi nick,
I just want to say that I am a really big fan of your work and I’m hoping to save enough money to buy your dvd’s. I’m currently seventeen years old and I attend the Saturday High program for high schoolers at ACCD.
Here are my questions:
- Can you explain your process of going through your photoreal vellum renderings?
And on average, How long does it take for you to do a vellum rendering sketch, such as the rendering of your xeno1 on your website?
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I have a problem with applying pastel and baby powder on my vellum. The rendering starts to get dirty as I apply more and more Pastel, even if I apply fixative. Do you have any suggestions?
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When coming up with an idea for a car design, Do you feel that free form is much more important, or functionality?
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Before you had entered into coventry and eventually into ACCD, did you have any prior experience or lessons in rendering automobiles? If so, where?
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Do you give drawing lessons, if I live in the LA area?

Thanks nick. I really enjoy your work.
hi nick,
I’m a really big fan of your work. Its so incredible. The free form and spontenuity of it is incredible and ingenius.
I have a couple questions:
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I’m still in high school, but I would like to know of how you undergo those large vellum renderings you did, such as the one in the xeno concepts.
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How long does one vellum rendering usually take?
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Can you explain the process of doing a vellum sketch, such as the ones you did on your mazda sponsered project?
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I feel that many of your designs stresses the importance of form and styling. What is more important: The form or the Functionality?
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Before you entered into Coventry and ACCD, Did you have any prior art lessons in car design for preparing your portfolio?
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If you live in the LA area, Is it possible to give drawing lessons?

Thanks.