thanks so much,
1: Are there projects you know your going to love to work on and projects that make you say " man not this stuff !!"
yes, always there are better and worse projects. i have been fortunate enought to work on some of the more cheesy ones in my career;) in this process i have also learned that you never know how things will turn out as you begin a project. it might look pretty bleak when you first read the script but when the team gets going you have a great time. and the contrary, a really cool sounding project might be run by an @&^%# and this poinsons the effort and makes everyone miserable. because i spend so much of my time on my personal work i feel quite insulated from being too tied up in how wicked a project will be
2: How much concept art are you expected to create daily say at the level of the Dino creature up there ? Or maybe you can break down how much is expected from you and how fast you typically have to work .
always more than is expected. say they think you should do 3 comps do 7 and better than you lead on. this will give you freedom to work where and how you like
3: Are there R&H clients that ask for you specifically when they are in the design process ?
yes
4: Do you work mostly digitally these days or do still do a lot of traditional media ?
all
5: What’s your biggest motivator for staying in films as opposed to say visual development for Video Games or Animation for example.
i have an exclusive deal with r&h and i work on what they get. i have turned down many other oppertunities as a result. i would love to work on more video games if they came in
6: Were you nerveous when you first started doing this line of work ? Did you ever have times when you thought you might fail ?
i failed at some other things i tried that were much more difficult than this type of work, so i think this gave me confidence