[b]no1gashuffer
[/b]Thanks! Very nice of you
rogfa
Thanks for lending your time Meats. Neville Page is quoted on the Gnomon website saying he’s ready to make the transition from clay to ZBrush.
Oh, yeah! Neville sat in on some of my Zbrush classes. He instantly took to it (of course, he is one talented son-of-a…). It was so cool to see how an artist with traditional sculpting skills could jump in and make the transition so quickly. Actually, the class that he was in was really cool. We also had Kevin Hudson, the lead modeller at Sony Imageworks (another ultra talented and nice dude), and the actor Giovanni Ribisi <Giovanni> (multi-talented artist and actor).
Besides just allowing me to do some sweet name-dropping, it just goes to show how diverse the crowd is that is wanting to jump into creating and sculpting in Zbrush.
My question is, would you comment on Zbrush’s growing role in developing concept art? Could models created for concept art purposes be used in previsualation or in final shots?
Zspheres are a dream come true for conceptual artists. It is just so easy to create your basic form and then make large scale changes and your mesh is auto updated.
Models that were created for concept art can very much be used in previs, and just a little bit of clean-up to use them for final shots. Little adjustments like re-mapping UV’s and splitting a few problem areas of the created mesh. Soon Zspheres will create perfect meshes right out of the box without any tweaking. Doesn’t take much now, but I usually do take it into Maya for the final tweaking. I can just get 95% of the way there in Zbrush in 10% of the time.
