ae24
Hi, I want to know how do you compare Maya to Zbrush in the creative process of your models?
I am a traditional illustrator and I’ve been using maya, but never tried Zbrush and I’m curious to know what you think about it.
Maya and Zbrush are both excellent for the creative process. The differences come in the levels of technicality in creating. Maya has everything that you would need to bring something to life. Modeling tools, lights and rendering for both illustrative or very realistic images, animation, paint effects, etc. . Zbrush on the other hand doesn’t give you as much control in other areas, but at the same time, it makes it so you don’t have to worry about a lot of the time consuming things other 3d programs have like texture mapping layout, worrying about poly counts, and setting up a render is a snap. I would recommend anyone that likes art or 3d to give it a try. Just remember that it’s nothing like Maya really. Bottom line: both progs kick major butt, but for different reasons. I couldn’t live without both of them (and photoshop and After Effects and…)
Darkmatter
I was wondering, what do you think is the best way for a person in Canada to get a job in the US?
Sorry, I wish I could help you with this. I tried to get a hold of a friend that had gone through the process, but couldn’t reach him. If someone knows the answer to this question, would you mind private messaging Darkmatter? If I find anything out, I will let you know.
danielkenobi
Thanks Daniel! 
vvmanoj
Hi Mr Meats,
I am just doing some of your DVDs and the showreels in them are awesome! So are the DVDs
I was curious about your educational background? Do you have an art degree?
Thanks! I’m a bit embarassed to say that I don’t have much in-school education. I barely graduated high school. I always knew exactly what I wanted to be and do (well, not exactly, I knew I was to be an artist in this life, just 3d hadn’t happened yet) so my brain was focused on art and not school. I was the kid in the back not listening and drawing in his notepad. Luckily I had parents that supported me and even though they about killed me for not doing well in school, they saw how hard I was working toward my goals without school. I’m pretty much 100% self taught - meaning I really put myself through my own home schooling. I created projects that I needed to figure out how to complete and tested myself on a regular basis. I’m sure I worked as hard as my friends that were going through college - the big difference was that to other people I was just doing what I loved and having a great time “playing on the computer”. That actually was my biggest hurdle. Girlfriends and what-not always saw my work as self-indulgent. If I was working as hard at McDonalds, I would have gained more respect.
How important do you feel a related education is in the CG field?
I think an education is so very important. Schools are great at not just teaching you, but teaching you HOW TO LEARN. Of course in our field, it just comes down to your demo reel and there is no better way of creating a well rounded quality reel than school.
asparta
you had an idea about one person production, do you still follow that and working on it??
…and what made you think it worth it?
I still do have that goal, I will until I complete it. I realise it won’t be the easiest thing in the world for me to do, but I know that I can make it happen.
The reason that I think that it will be worth it is because I really enjoy being able to make my own decisions and to create my vision. In a few years, computing power will easily be strong enough for an single individual to do something like this - rendering film resolution images in the basement (real time rendering
).
fabrizzzio
(BTW… I think that most people think that you’re german…)
I agree completely. I do have some German in me, I think I’m mostly Swiss although…
jtuulos
- Do you have experience on Maya’s Live plugin or could you recommend some match-moving program to start with?
I do have experience with Maya Live for sure. It’s what I started with - it was great because it’s manual process really makes you understand what todays auto-trackers are doing. Maya live is cool, but it just plain doesn’t compare with the current tracking and matchmoving programs. The best program in my opinion is Boujou - the latest incarnation can track nearly anything very fast. It’s amazing - but very expensive. The program I always recommend to people is SynthEyes. Wow, this prog is nearly as good and around $400 us, I think. Compare this to Boujou at $10,000 us. It’s nearly as good, I am really amazed. Tracking for the masses. <LINKEE to SynthEyes>
- You hinted earlier in the thread that you got a job via internet just by sending pictures to forums and spreading the word about your work. Did you have to actually search for a job or did it just come to you while you were waiting? According to what I’ve been taught one should never just wait and see if something comes ahead
Yeah, you should always be pro-active and not wait for things to happen. In my case I wasn’t creating a piece of art or animation and just waiting, I created it, put it on the internet, and then started on my next project. Every piece that I posted I just considered a little business card that was out there on the web, the worlds phone-book - available around the world 24 hours a day. Granted it was much easier to get noticed five years ago, not as much noise, not as much competition. The main thing I preach now-adays is Google placement. It will be one of the things that get you noticed. I attribute a little bit of my freelancing success to Google. I’m currently “Google Rich” - doing a search for “3d artist” like an art director might - I may be one of the first artists to come up. I’m #13 out of 7 million (2nd actual artist on the list, the rest are large 3d sites like Renderosity). The reason I’m braggin’ about this is to let you know that the more active you are around the net, your likelyhood of someone that needs to see your work actually seeing it is much higher.
maxspider3000
1- r u happy until now ? and feeling that u r reach to a good place ?
I am happy. I am smiling all the way to work, and that is through LA traffic. I am in a good place - that doesn’t mean that I don’t long for more. I haven’t even come close to being the artist that I want to be. Everything that I have done so far is just practice.
2- did u c any work 4 any Arabian artist and u like its work ?
I’ve only really seen a lot of the work that is being done in Dubai. Wow, probably the coolest things happening in the world right now - constructing an entire next generation city - <DubaiLand>
3- what do u think about CG in the arab world … i just wanna read ur opinion …
It seems to me that the Arab world is really embracing technology and 3d art. I can see it becoming a artistic force in the coming future.
4- what is the film that u hope to work on its team … or a previoues filmes ?
I came close to working on Star Wars Episode III. That probably is the only film that I wished I worked on - well, Lord of the Rings would have ruled.
5- what is the thing that u miss in CG industury ?
It’s definately the whole team experience. Even though you have to work a lot, you gain really close bonds to those that are slaving away around you. Things can be really exciting and funny if you have the right team. There is just a “buzz” with working along with so many talented people. You really get to know yourself, your strengths and weaknesses. A person can learn more in one year on the job that years in school.
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