Hey Mayan. Might as well throw in my questions.
I’m hesitant at approaching this question, at the risk of sounding offensive. But have you been getting sick of working on Medal of Honor titles at all? I mean, don’t get me wrong, they pack some very impressive visuals, and are a blast to play, but it feels like it’s getting to the rehash stage. This might not affect the artists behind it much, I’m just curious if the work for these titles has been continually refreshing for you, or if it has become tedious. Again, not trying to be offensive and damn EA or anything, just curious about how “fresh” the work has been for you.
Having limited experience with creating models for games and realtime environments, I’m not too clear on how the difficulty and workload for creating game models would compare to high-poly modeling for films and whatnot. In one sense, as you are working with far fewer polygons, one might expect the work to be easier. But of course, in dealing with such a small number of polys, you would have to be much more careful in your placement of polys, and how you lay out your geometry, whereas in high-poly modeling you don’t need to worry about all of that quite as much. How would you say that they compare? And on that same note, is this changing much for you now that normal mapping is starting to become commonplace (so there may be a need to build an initial high-poly model to get the normal maps to transfer to a low-poly model)? (Is Zbrush in your pipeline?)
It has often been said that one should never get a job based around their hobbies. And for a lot of us, games have been our biggest hobby. Some of us practically live in video games. With you currently working in game development, can you stand to play games much on the side? Or do you just get sick of seeing games? I’m sure that you’re work is different enough from the games themselves that it wouldn’t drive you away from games in your spare time as bad as being one of the testers might, but you never know…
j/k… 