Thank you Julian, I am glad the hollistic “experience” was to your liking. It’s particularly rewarding for me to hear as I am responsible for the hollistic execution of the film.
The work of finding the artistic version of “pre-historic” Chinese culture came out of research done by the art department. The directors were particularly passionate about the pursuit of this. We did discuss at length how much the characters and their behavior would be “westernized” so to speak. It was important to make Po, the panda, stand out in the environment, making him funny and different. This “contrast” actually helped make the world more Chinese in many ways.
The work the art department did was a great bridge between finding a new fresh take on a world, yet having it inspired by Chinese art and culture. The feel of this world allowed the story work to find it’s “tone” in many ways. We had the look of our world much earlier than the story. A lot of the art work actually inspired the story telling.
Lighting and Matte Painting were both supervised by the Production Designer and myself. The Art Director worked closely with the matte painting department for the design process to work as smoothly as possible. The Production Designer and myself were responsible in making sure that the two departments would “align”. The CG Supervisors for each sequence communicated with the matte painting lead to make sure that the creative vision would translate.
The animators worried very little about the lighting of our scenes. Nor did layout. We did plan for the original staging to work with the lighting scheme that the Production Designer and I had been planning. After that we really had to make the lighting work shot-by-shot more or less. Most of the time this was not a problem.
Yes. I was fortunate enough to start only a few weeks into the design process. Early on it was really about thinking about the scope of the film. When we started in 2003 we had a different schedule. It was important for me to work closely with the producers and directors to figure out what was important for them and try to work out a scheme for the production. Once we had that concept worked out, the Production Designer and I discussed it and we would then start applying the theories to the design of the film. Some of these decision included using only short non-dynamic fur in the film, only doing simulated clothing on our characters (we didn’t do any procedural wrinkling on the rigged clothing), developing a feather system, building “localized” environments.
As the designs came together we got Head of Character Animation, Character TD Supervisor and Character Effects Supervisor to look at the design to make sure we were able to achieve the design purpose in 3D. There was a lot of discussion about facial design, motion capability, neck design.
I don’t think we had any vocal talent established at the point when we started. I know Jack Black and Dustin Hoffman signed on while we were in the process of creating the characters in 3D.
Hm. Difficult question. The Escape was actually our first action sequence into production. We had some “growing pains” while we were doing it. We were establishing the action in the film doing this one. One of the key concerns for me was POV (point of view) and the level of “cool” we could achieve. We did some previz work that was really inspirational, but completely lacked POV. It set off a process of finding the character in the action (a story based process), which was really helpful. Once we came out that process and we had the idea for the “why” and “how”, we got into production. At this point the sequence was coming together, but to me it just wasn’t elevating the film. So that’s what I pushed. I thought the team really stepped up and delivered.
What would I change?
Hm. We actually made the sequence on a fairly tight budget because we wanted to leave more “gun powder” to the later sequences. If we could have spent a little more time on finessing what we started I would have been an even happier camper.
I probably see myself mostly like Crane. I am somewhat confused by situations at times but try to make the best of them.
To my crew I probably come across like Po’s dad, constantly optimisitically running towards the next disaster, telling them to hurry along, telling them stories from the past they’ve already heard a million times.
Thank you. I hope my answers did satisfy your curiousity, and I hope you get the opportunity to work on something as magical as the show we all worked on. My philosophy is that a great process can/will lead to a great product. Or maybe that’s just Po’s dad talking within me.