Hey thanks everybody for all the great questions and kind words. Here’s a few more responses to your posts…
To thedoc I’m not much of record keeper but I know the fire pipeline took about nine months. CG fire was definitely a technical and creative challenge.
Hey Ralph My work day is quite different depending on what part of the schedule we’re in. Pre-production is all big meetings and planning. When we’re shooting. I’m on set all day (or all night) consulting with the director and crew regarding VFX photography. Once we’re in post. I do what we call turnovers, where I sit with the artists and supervisors and give them the download of what needs to happen on a per shot basis. Then, I spend most of my time in a sweatbox, a small screening room where we review all of the work being done constantly. The artists come in and I look at their work and give them direction. Then with greater frequency as the schedule progresses, I meet with the director and show the work and get any notes or changes.
As far as the usual background of a VFX supervisor, I don’t really know. They’re all different. They usually come from and excel at some aspect of the VFX world like compositing, lighting, matte painting, animation, miniature photography, motion control, etc.
There are certainly supervisors that aren’t masters of all aspects of the work. In fact, there are a lot of supervisors that have never worked on computers at all but have experience with traditional VFX, like miniatures and blue screen opticals. Personally, I think the better you are at all the tasks, the better equipped you are to supervise those tasks. You should at least understand the process and what it takes to do each task. But most important of all are visual problem solving skills. It’s a weird marriage of artistic and technical.
My background is unusual. I was born into the film industry. My parents were both film artists. I was a child actor. I drew and painted, sculpted and animated all my life. I’ve worked as a storyboard artist, matte painter, sculptor, scenic artist, model maker, animator, set designer and art director. I’ve done about every art job they have in the film business and some they don’t. I went to Art Center college of design and studied fine art illustration and film. I had a psychedelic rock band. I got into computers for music in the eighties and started making visual art with them. I was doing traditional VFX (matte paintings, miniatures) for a living and started pushing to use computers for VFX. When it finally broke in the early nineties, I was in the right place at the right time. I had traditional VFX art skills AND computer skills. When I first started doing CG stuff, we did everything. They didn’t have specialists as much as now. I did modeling, animation, wrote shaders, did the painting, the lighting and the comp. And it was fun because it was all new. Somewhere along the line someone tricked me into supervising.
Hey Jan,
I was on Ghost Rider for about two years. The biggest challenge was… umm… uhh…
Just let me think a minute…
Rami,
I listen to all kinds of music when I’m working at the computer, but I don’t get to be on the box at work much anymore. I’m big on Frank Black and all kinds of guitar-centric music when I’m working on my own stuff. I like a lot of chill out and ambient stuff for working to as well.
Wesley,
As for juggling the 9 to 5 and making your reel. Persist. A little progress every day adds up to a lot over time. As for burn out I find it essential to have multiple creative outlets. That way, when I get fried at one, I get refreshed by doing something else. I play guitar and make my own art and that keeps me busy and inspired. Meditation is good too.
Mike Rhone,
Set etiquette is complicated. Someone should write a book. But it’s different for everyone on the crew. In general, pay attention, be cool, quiet and WATCH YOUR STEP. Visitors to a set often trip on cables or bump into crucial lighting equipment. Or worse walk into the shot. It’s really just common sense stuff mostly. And the looks you will get if your cell phone rings are far worse than having it smashed or paying any fine.
As far as film crew knowledge of what we do. It varies. In general they’re pretty sophisticated and really helpful and cooperative. You’ve got to earn their respect though.
As for personal projects I have many interests and not enough time for them all. I keep playing a bit of guitar and record something every so often. I make my abstract 3D art and animation which I’ve been working on a lot lately. I wrote a script and I’d like to direct (who wouldn’t?). I have no interest in starting a VFX company. As a Supervisor, I only have to do the stuff I’m good at and enjoy. The business and organizational stuff is someone else’s job.
Jassar,
With all the amazing VFX out there, it may seem like we’ve seen and done it all. We’ve certainly passed through the salad days when it was front page news. However, New CG tricks isn’t why we go to movies. What it comes down to is the imagination of the filmmakers. As long as they keep coming up with original cool ideas, we will continue to develop new and better VFX techniques to bring them to life. I’m not worried. Besides, I’m working on a new CG trick that will cause anyone who sees it to explode in ecstasy as they are forcibly merged with the infinite 
Okay. That’s my deal for today. I’ll be back for more tomorrow!
Thanks again to everyone, I appreciate the opportunity to pontificate!
Clouds and shiny things for everyone,
Kevin Mack