Hello Kevin!
I have just one important question for you. What kind of music you prefer to listen while working? Thank you 
Meet the Artist - Kevin Mack
Hey there Kevin! Thanks for “What Dreams May Come”'s Visual effects, i still watch it occaisionally since i really do love the visuals in that movie.
if you don’t mind me asking, for someone hoping to break into the industry what words of advise would you be willing to offer someone that has to juggle a 9-5 job and work on a reel? just patience and diligence or is there some other tips in there that you could spare?
and also, as it happens now and again, how do you usually deal with burnout? (something that i know happens to everyone eventually, but isn’t often discussed.)
Hey Kevin. Damn, your credit list reads like my DVD reference library! A couple of questions:
Being that you are the go-between between the set and VFX team, do you have any etiquette tips for artists that are present during shoots? (I’ve heard that if your cellphone goes off while they are filming, you are ‘fined’ and your cellphone is smashed on the spot.)
Do you find the film crew pretty knowledgeable about what goes on in post, and what will help/hurt us on our end?
And finally, if you can answer this; With all the credits and experience you have behind you, do you have any interest in your own personal projects or even starting your own studio?
Hello Kevin, first of all wow! that’s a very cool list of movies you’ve worked on ( I loved A Beautiful Mind…).
Ok, what I want to ask is: we have seen many many movies lately which are visual effects heavy, we have almost seen all the tricks, so are you worried about creating new CG tricks for upcoming projects? Is there anything left?
Thank you very much for your time.
-Jassar
Hey Shane/Sphere,
Good questions! The biggest challenge question seems to be a popular one with many variations. I’m not sure why but it kind of stumped me right off. I think maybe because every challenge seems like the biggest one when you’re facing it. And also challenges come in so many flavors. There are the technical challenges of how are we going to do this really hard thing?, the creative challenges of designing shots, look development and so on - and there are the social/political challenges of working with artists, directors, producers, film crews, etc. The biggest challenges are often not what you expect. Usually, for me, the most challenging shots on a movie are not the biggest, hardest or coolest shots. It’s some minor little comp that wasn’t shot right and you don’t have the time or resources to fix it properly and you have to get really clever to make it work with the time and resources available.
As far as the movie that was the biggest challenge… Every one is so different I can’t seem to pick one. Ghost Rider? Fight Club? The Grinch? What Dreams?
The three big lessons… There are actually 9,874 big lessons, but… Here’s three…
[ol]
[li]No matter what anybody says, they don’t want something bad. So you have to figure out how to make the good version of what they are asking for. So often I’ve seen bad work - and the person who made it says I know it’s bad, but this is what they asked for. Baloney. They just failed to get what was being asked for. You have to get inside the director/client’s head and see what they see in the coolest possible way.[/li][li]Never lose your cool. No matter what happens. No matter how dire the situation seems, it will work itself out. Not always the way you want. But the more you resist an inevitable situation, the worse it gets. Surf the flow. Be calm and reasonable. Freaking out is never the right response.[/li][li]Always be yourself. Be honest and straightforward. My motto is - Relax. Breathe. Do your best. And be nice.[/li][/ol]Thanks,
Diggity,
Kevin
Hi Kev, love your work & congratulations on Ghostrider, hot stuff!..
I just want to ask one question, what kind of preparation that you usually need to do before start working on the computer?
Thank you!
Hi Sean/Cowtrix,
Thanks for the kind words. As far as my career allowing time for personal projects - I’d say yes overall because I definitely maintain personal projects and activities whenever possible. I have always managed to keep making my own weird art… www.kevinmack.net (shameless plug) and I play guitar. I write and record music and I have a family too. There are periods on any movie when it can be all consuming and I’m lucky to sleep a few hours a night or go to the bathroom without interruption. But there are also periods when things are ramping up or between projects when it’s pretty easy going. I wouldn’t say I have as much time as I’d like for all my interests but I keep at 'em.
As far as Imageworks software is concerned. We use a lot of stuff, much of it proprietary. I’m sure there are tools being used here that I don’t even know about. But in general. Houdini, Maya, Inferno, Photoshop. The usual suspects. And it’s not set in stone. If someone finds something cool and wants to use it, it will be investigated by a panel of experts and if deemed worthwhile, we’ll get it.
The biggest challenge question - I went into this on the last post but couldn’t really name one project. Ghost rider was a huge and really fun challenge but it’s new so it stands out in my memory but there have been lots of other fun challenging projects in the past… I’m sorry, what was the question again? 
Thanks,
Station,
Kevin
Thank you very much! Working on cool movies can be an awesome feeling, but it’s like anything else, it has all the components of life - good and bad. I find that it’s best to try to find that “awesome feeling” in the present - regardless of where I am or what I’m doing. That way the awesome feeling is independent of anything circumstantial. In fact I’m having that awesome feeling right now.
Can you dig it?
I knew that you could.
Thanks,
Zan qua,
Kevin Mack
The biggest challenge is figuring out what the biggest challenge is. 
Both the technical and managerial aspects are big challenges. I think maybe I don’t really think in terms of challenges. I see tasks and processes for completing tasks. Challenges sounds kind of intimidating, like there’s a chance you might lose or not make it. I try to live in a dream world where anything is possible and the process is fun. They say if you don’t look ahead and you don’t look back and just focus on the task at hand, you can do anything.
Thanks for the question,
Wiggle well,
Kevin Mack
Thanks for your questions Tokaru,
Okay - hardest challenge… Is that related to biggest challenge? 
The hardest and biggest challenge for me is to continually deny that there is any challenge. I like to believe that every challenge simply requires that I apply a problem solving process to it. And with concentrated effort and practice that becomes effortless mastery. I’ve always thought it was cooler to do something well easily rather than to suffer and struggle to achieve it. I definitely do my share of struggling. I’m just not that into it.
Everything is important in the CG industry.
I bought the first issues of Ghost Rider when they came out in the 70’s. I totally dug them.
I almost never play video games of any kind. It’s not that I don’t think they’re cool. I actually love racing games. My sons keep me up on what’s new in games. I just find that I like to apply my effort and time to activities that produce something - art - music - learning - I watch TV though so… hmm. I don’t know. I’ve seen people so consumed by games, it kind of scares me. Also, I’m not that big on any competitive games or sports - unless I can win every time. 
I love mexican food!
My main goal in life is the loss of goals through perfection of means. I’m not quite sure what that even means but it feels right somehow.
Thanks for the questions!
Veda Beta,
Kevin Mack
Working with you on GhostRider was an amazing experience…
Any chance you can share what you’ll be working on next?
Any chance I can work on it too? 
As far as your personal artwork goes, how long does a piece usually take you to do and how many iterations does it go through before you finally call it finished?
What is your favorite type of art to look at, and what setting do you prefer - a muesem, a gallery, a book, online? Please do tell…
Do you have a favorite artist, gallery or collection that you are usually inspired by? Anyone in particular you like?
Who do you look up to?
You’re a swell guy for taking the time to do this Q&A with everyone.
Cheers,
Joe
damn -dc- those were good questions.
Whats the best steps I can take to build my reputation as a professional artist? How do I solidify my identity in the cg industry?
Thanks dude, you rock!
Hello Kevin.
I am 17 years old , and i am very interested in studying the 3d graphic .
Could you give me some tips how to became professional CG artist ?
What schools whould you recomend ?
But i am not sure what exactly i want to learn
I just want make amazing effects , since i was a kid i loved MATRIX , probably of my favourite movie … The Matrix bullet effect and fighting sences is my goal
i want to learn how to make movies like that . What would you recommend me to do ?
Thank you,
Best regards Dimon.
Greetings and Salutations Kevin.
Congratulations on your accomplishments.
You do fine work and I look forward to seeing more from you.
Dear Kevin,
it´s Florian from Germany. I seems to me, that improving and training skills and technics are one of the top demands in the whole 3D-Industry. So I started to eat books and tutorials and other artwork of people, who are better than me in the areas I want to improve in.
So my Questions are the following:
- When you reflect your carreer: What of your training-methods seem most effiecient to you?
- Which methods do you prefer? Are you more the autodedactic one or do you prefer “teachers around” you?
- Would you name the best 3 books concerning 3D, that came into your mind?
- It´s very personally and you don´t have to answer it, but in the fact that I am thinking about studying “into” 3D-Industry: Does your family sometimes feel neglected or “uncared” in any way?
Thanks for taking the time!
greetings, Florian
Hi Kevin!
First of all I’m happy to see you over here, and I’m feeling honored to be talking to an Oscar-winner! :bowdown:
Congratulations on that, and of course congratulations on you amazing career!
I saw you were VFX-supervisor on Big Fish, which is in fact one of my favorite movies! Everytime I watch it I enjoy the vfx more.
I’ve one quite detailed question about the “time stands still” sequence (in the circus, when Edward walks to Sandra in ‘bullettime’ - such an amazing, lovely, romantic shot!). I’ve been watching the making-off and reading an interview, which tells me that you shot it with people standing still, and doing adjustments and roto afterwards. I’ve been thinking about it, and to me it seemed just as effective to shoot different layers with actors on bluescreen, and projecting them on planes in the (tracked) 3D scene.
(similar to described in the new vfx-world article about ‘The Number 23’: "'Jim Carrey’s character at about eight sits with his classmates. Except for a live-action young Carrey, all the kids are still images and IC uses a motion blur effect to make it seem as if time had stopped." Link )
So now I wonder why you did do it this way, and if it was as effective as you have planned?
Can you tell something about the relationship with the director, when you’re working on set. For instance: what way did you work with mr Burton? I can imagine that he’s only the creative ‘dictator’, and you just have to come up with a technique to make his vision visible on celloid? And: do you have much interaction with the actors?
I wonder how you rolled into the industry? As I think making your own vfx-films -at an age of 18- wasn’t as common as it is these days? :shrug: Have you made short-films with friends those days?
Do you often watch back movies you worked on? As I red about some directors who haven’t seen there own movies since the premiere!
At the moment I’m studying ‘Industrial Design’ and I’ve planned to try getting into the film/vfx industry with my education (while it’s not 100% related, but I red about alot vfx and cg-people who were industrial designer once). Can you tell me of a hitpoint between being a vfx-supervisor, and being industrial designer? If I get a good one, I can do a vfx-internship, which would be cool! 
Do you brush your teeth before a making-off interview is recorded? 
Thanks for your time (sorry for the amount of text
), and all the best on your future projects! I’ll be looking out for them! 
-Gijs (Holland)
Hey Kevin…
This is Chris Nichols. I just got a copy of Post magazine. The cover has the image of Ghostie on the top of the Bridge that you and I worked on for so long, and so long ago. I have to say that with the passage of time, the image looks really great and is something I am proud of. Thanks for being such a great mentor to me. Hope to work with you again.
Chris
hi there Kevin!
What Dreams May Come and Fight Club are in my top-5 movies of all time.
Every time I watch Dreams, even now I am still inspired by the richness of the worlds that you and the other artists created. From the arches over the water in heaven to the upside-down gothic cathedral in hell, they still stir up images in my mind that make me say “wow” even when not watching the film.
I remember trying to re-create the feeling of the movies in my drawings when I was 15 and had just seen the movie for the first time with my dad.
Anway, what I’m getting at here is, you’ve inspired me, is there anything or anyone that inspired you?
Boy I hope noone else asked this already!
edit
The visual effects were the best thing about Ghost Rider to me! Great job!
Hey i have 2 simple questions to ask if its not big trouble
With wich programm or programms did u made the flames at the Ghost Rider
and How long can take someone to become good at VFX like you by starting now? 
thanks!!!
Hey thanks everybody for all the great questions and kind words. Here’s a few more responses to your posts…
To thedoc I’m not much of record keeper but I know the fire pipeline took about nine months. CG fire was definitely a technical and creative challenge.
Hey Ralph My work day is quite different depending on what part of the schedule we’re in. Pre-production is all big meetings and planning. When we’re shooting. I’m on set all day (or all night) consulting with the director and crew regarding VFX photography. Once we’re in post. I do what we call turnovers, where I sit with the artists and supervisors and give them the download of what needs to happen on a per shot basis. Then, I spend most of my time in a sweatbox, a small screening room where we review all of the work being done constantly. The artists come in and I look at their work and give them direction. Then with greater frequency as the schedule progresses, I meet with the director and show the work and get any notes or changes.
As far as the usual background of a VFX supervisor, I don’t really know. They’re all different. They usually come from and excel at some aspect of the VFX world like compositing, lighting, matte painting, animation, miniature photography, motion control, etc.
There are certainly supervisors that aren’t masters of all aspects of the work. In fact, there are a lot of supervisors that have never worked on computers at all but have experience with traditional VFX, like miniatures and blue screen opticals. Personally, I think the better you are at all the tasks, the better equipped you are to supervise those tasks. You should at least understand the process and what it takes to do each task. But most important of all are visual problem solving skills. It’s a weird marriage of artistic and technical.
My background is unusual. I was born into the film industry. My parents were both film artists. I was a child actor. I drew and painted, sculpted and animated all my life. I’ve worked as a storyboard artist, matte painter, sculptor, scenic artist, model maker, animator, set designer and art director. I’ve done about every art job they have in the film business and some they don’t. I went to Art Center college of design and studied fine art illustration and film. I had a psychedelic rock band. I got into computers for music in the eighties and started making visual art with them. I was doing traditional VFX (matte paintings, miniatures) for a living and started pushing to use computers for VFX. When it finally broke in the early nineties, I was in the right place at the right time. I had traditional VFX art skills AND computer skills. When I first started doing CG stuff, we did everything. They didn’t have specialists as much as now. I did modeling, animation, wrote shaders, did the painting, the lighting and the comp. And it was fun because it was all new. Somewhere along the line someone tricked me into supervising.
Hey Jan,
I was on Ghost Rider for about two years. The biggest challenge was… umm… uhh…
Just let me think a minute…
Rami,
I listen to all kinds of music when I’m working at the computer, but I don’t get to be on the box at work much anymore. I’m big on Frank Black and all kinds of guitar-centric music when I’m working on my own stuff. I like a lot of chill out and ambient stuff for working to as well.
Wesley,
As for juggling the 9 to 5 and making your reel. Persist. A little progress every day adds up to a lot over time. As for burn out I find it essential to have multiple creative outlets. That way, when I get fried at one, I get refreshed by doing something else. I play guitar and make my own art and that keeps me busy and inspired. Meditation is good too.
Mike Rhone,
Set etiquette is complicated. Someone should write a book. But it’s different for everyone on the crew. In general, pay attention, be cool, quiet and WATCH YOUR STEP. Visitors to a set often trip on cables or bump into crucial lighting equipment. Or worse walk into the shot. It’s really just common sense stuff mostly. And the looks you will get if your cell phone rings are far worse than having it smashed or paying any fine.
As far as film crew knowledge of what we do. It varies. In general they’re pretty sophisticated and really helpful and cooperative. You’ve got to earn their respect though.
As for personal projects I have many interests and not enough time for them all. I keep playing a bit of guitar and record something every so often. I make my abstract 3D art and animation which I’ve been working on a lot lately. I wrote a script and I’d like to direct (who wouldn’t?). I have no interest in starting a VFX company. As a Supervisor, I only have to do the stuff I’m good at and enjoy. The business and organizational stuff is someone else’s job.
Jassar,
With all the amazing VFX out there, it may seem like we’ve seen and done it all. We’ve certainly passed through the salad days when it was front page news. However, New CG tricks isn’t why we go to movies. What it comes down to is the imagination of the filmmakers. As long as they keep coming up with original cool ideas, we will continue to develop new and better VFX techniques to bring them to life. I’m not worried. Besides, I’m working on a new CG trick that will cause anyone who sees it to explode in ecstasy as they are forcibly merged with the infinite 
Okay. That’s my deal for today. I’ll be back for more tomorrow!
Thanks again to everyone, I appreciate the opportunity to pontificate!
Clouds and shiny things for everyone,
Kevin Mack