I was wondering, when you do slow motion in a KB scene. Do you actually animate the slowmo by hand, or do you let the render do it for ya, I mean do you animate the scene in realtime, and just let the render stretch out those few frames that need slowmo? … I mean, it’s hard to animate slowmo by hand, especially if there’s particles in the scene.
Hi Ronnie,
When I animate slow mo, I usually animate in realtime and then scale out the animation to whatever speed I need. I think that is easier. If you try to animate in slow mo, it’s hard to make it look real.
I’m doing this d-day short (if you remember), and it’s a pretty big project… I wanna know about your story boarding, how detailed is it? I mostly use story board for camera placement only, or if there’s some special Ideérs I want to see (something like that). I dont storyboard how I need the soldiers to fly through the air. I’m kind of improvising when I’m working with my scenes. I place the explosion, and then I just go with the feeling of how he will fly and land… It works fine to me, it makes things feel alot more random I think… Something tells me that it’s a bad thing… Tell me, do you ever in your KB shorts let the scene, like animate itself, and just go with the flow?
For KB2, I made very simple thumbnail boards. It was mostly to get the story and camera ideas down. Now I don’t board at all and I go straight to previs. I find it much more useful in production, because you start to see things in motion and you can use the previs as a starting block for your scene files.
For KB2, there are a lot of scenes that I let it go with the flow, but I had no real planning stage for KB2. Now I don’t do that, because I want to get my projects done in a specific amount of time. KB2, I had no real deadline.
BTW, I saw your D-Day short a while ago (or parts of it). It is very cool!
Jeff