Here is another batch of answers. Some of the replies are a bit short, because I’m pretty busy right now. Sorry if they’re not as in depth as a last batch:
powersurge5000
re: the elephants. Those elephant images were produced by Ben Kovar, when we were exploring different ideas. Ultimately Zack wanted the elephants to look pretty similar to how they do in the graphic novel, so Meinert Hansen produced some concept sketches based on the comic. Those were then adapted/improved upon by 3D guys Hydraulx.
emptyslot
re: number of matte paintings and matte painters. I don’t have an exact figure for either, but given there was 60 something scenes, and 1200+ vfx shots, all I can say is there were a LOT of matte paintings, although a lot of scenes relied on only a few matte paintings that were reused over multiple shots.
re: working on a single project for a long time. Given 300 had a lot of different scenes and challenges, the 2 years I spent working on the film didn’t seem like a long time at all. I think the more time you spend on a project the more rewarding it is when it turns out to be a success.
Rebeccak
re: the Oracle. She was shot underwater. There was definite inspiration from the Cunningham Portishead music video. The FX house Screaming Death Monkey then spent a long time developing the techniques to produce the smoke, as well as painting out lots of bubbles!
re: moving illustrations as a style. My preference is to ensure that the style of the film reflects the story and the director’s intentions. Although making a film that looks like 300 is ‘cool’, I’d hate to think that it’ll result in dozens of films that adopt the style simply based on 300’s financial success.
re: inspirations. When I was younger I had a lot of ‘Art of…’ books, so I was always looking at Ron Cobbs and Ralph Macquaries. These days I’m less into concept art so much as just looking at movies, photography, design and art in general for inspiration.
Venkman
re: Watchmen . I produced the (now everywhere) Rorschach frame while working on 300. It was based on a photo that Zack took of his producer, Wes Coller, in costume. I played around with backgrounds, lighting, etc for fun. I don’t believe Zack is planning on creating it in the same style as 300, it’ll be a lot more location/set based. At this stage I’m not working on Watchmen, but that might change later on.
ktxed
re: easter eggs. Sadly no, I didn’t produce any specific easter eggs. I can’t vouch for other artists working on the film though.
ChrisPoole
re: Vue infinite. I haven’t used Vue, but I wouldn’t rule it (or any other piece of software) out for use in the future.
Streamer
re: the Crush - I hope your question was answered in the last batch of answers.
mikepol |3D|
re: the pipeline. Please refer to the Cinefex article on 300. Explaining pipelines is a long process that I sadly don’t have time for right now! As for timeframe, some shots take a few days, some took 12 months to produce.
Wal3d
re: software platforms used. Given the number of different vendors working on the films, pretty much every major bit of 3D and 2D software was utilised on the movie.
Jassar
re: getting employed. Obviously having a degree/education relating to an film/art/vfx field is a bonus, but they’re not anywhere near as important as having a great portfolio or showreel. So if you’re self taught, and your portfolio has some amazing work in it, then there’s no reason you can’t get a job in the field.
s0nkitE
re: when I started - I started working professionally in 1998
Freakster
re: fight scenes - A lot of the genius behind the fights scenes came from Zack working with stunt coordinators Damon Caro and Chad Stahelski. If you’re interested in how that relates to the VFX side of things, refer to the Cinefex article on 300.
saltchrome
re: CGI and actors, working on set, etc - I wasn’t personally involved with much on set work, that was mostly VFX Supe Chris Watts and his team. Part of the art of being a VFX supervisor on set is knowing when to prioritize the needs of the VFX department versus the needs of the director, the actors, and the other departments. On 300 we had a VERY tight shoot, 60 days to shoot a film like 300 is insanely tight. So in that situation, the approach to VFX on set is like triage. If it’s an important, technically difficult VFX shot, then we’d have time to prepare, get the bluescreens and tracking markers perfect, etc. But there were dozens of shots where conditions weren’t ideal, and rather than making the whole crew stop while VFX sets up another blue screen, or rather than asking Zack to shoot it another way, it was better to just shoot in and sort it out in post. To the VFX artists in post, this sounds horrible, because to them it’s like ‘Why didn’t they get it right on set??’, but if you consider the bigger picture, 1 VFX artist spending a while to rotoscope a shot is often a better option than holding up 100 crew and cast for an hour while you set up another bluescreen. So…yeah…there were a lot of shots where it was a matter of reacting to the footage, but for the most part these sorts of issues are planned for, and sorted out in hours and hours of pre production meetings.
re: post production discovery - There’s always ‘happy accidents’ in post production. I can’t think of any specific examples right now…but all I can say to that is…yes!
stuh505
re: what’s the most outside-of-the-box (or memorable) technique you guys used? I think Zack’s use of the ‘crazy horse rig’, which he’d done in a few tv commercials, was pretty cool. You can read about that on vfxworld.com or in Cinefex.
lman1138
re: are all those abs real? Yes, all the abs are real, the cast worked out like crazy. There was some makeup ‘enhancement’ by way of airbrushing. Funnily enough, there was a sequence shot in the rain, where all this airbrushing got washed off. The cast still looked awesome without it.
albinosquid
re: creatures. I’m not really an expert on creature fx, but I get what you’re trying to say
I think we achieved varying degrees of success with the creatures. I think you can integrate any fantasy creature into a film assuming you get the lighting, shading and animation/physics correct… and to get all of these elements correct is the real challenge. I’d suggest researching the various articles you can find on films like Pirates of the Caribbean:DMC or King Kong, where they really nailed CG creature FX, if you’re looking for all the things you need to do to get CG creatures looking perfect.
erakesh
re: The release must have been a big day for you too. How was your feeling? It was exciting and rewarding, we all knew 300 was going to be a success, but I never imagined it was going to open the way it did.