Wow, this is like an audience with a king… In my Charactar Design & Storyboarding for Animation class last quarter, my professor (for the sake of posterity, I’m in SCAD and his name’s Ray Goto) showed us your Gnomon demonstration as part of teaching us how to do character environments within a reasonable timeframe. When he did I just about fell outta my chair; I’ve been a fan since I stumbled across your website a few years ago.
And I have lots’a questions, but I’m reading the backlogs even as I type this, hoping I’m not gonna make you re-state something you’ve already said. And by the way, those Star Wars girls rock 
Most any question I can think of has already been answered, and you have a lot more on hand to answer, so I’ll only ask one quick one…
How important do you consider versatility to be, not just in subjects but in skills? For example, I’m trying to learn to do basically anything I can grasp; illustration, storyboarding, animation, concept design, digital painting, modeling, texturing, working with live-action… I’m not saying I’m good at all this yet, but I’m trying. But anyway, am I more likely to succeed in being competent with lots of the design work, or devoting myself to excelling in a narrower spectum of the process?