Your information in this thread is invaluable. I have some issues that might be cleared up if I explain them and ask the relavent questions.
Most members on here use the 3D programs, and in most cases are animators and modellors for the industry. But this type of work does not appeal to me, it never did. I prefer to work flat, on either traditional canvas/paper/board, or from Photoshop/Painter. Do you think, to be able to get into the industry, that I would have to learn things like MAYA and MAX? I know it would be useful to have as a skill, but like I said these things dont interst me, and also I would prefer the precious time spent on the skills I do need to develope.
When you first started using a wacom and a computer, how did you begin to learn the basics of learning how to paint with pixelsm and even more to use photos to blend into the work for textures? I know styles and such are learned through experience and time, but how would one new to graphics start such a learning curve?
I’m going to be learning Photoshop for the next 8 weeks and I think I know how to go about it. For one I might do some master copies entirely in photoshop, then maybe some life studies, but what then? Could you give me some advise on how to use this time wisely?
When you are at the end of a project and deadlines are very close, do you work overtime, and what hows would this mean for you?
When making your images, how do you go about selecting your colours? Do you have a library of colours that you have saved and then just bring them up when you think you need that specific set, or do you just use the two sqaures on the toolbox?
You say 99% of your brushes are custom, is there a chance you could go more indepth and explain what type of customs you use and what for?
I find it difficult to think up compositions off the bat, especially when creating illustrations, do you use thumbnails first, just get ideas of compositions?
This one is more of a personal question that as nagged at me and because your not in my country and dont see if you could explain this. In most jobs for game companies and film productions, they ask that you have like three years of experience. Is this job in that industry, or three years of…? I dont see how I could break in if I need experience to begin with. Are there some companies that allow you in if your portfolios good and you have the required degree?
Well theres the questions
thanks for the time, again.