Inkrabid>>
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The only tutorials I have right now are on my website. Those can take quite some time to create, and lately I have been too busy to do more
. I will probably totally update my tutorial section around august. -
For large area with textures, I created a brush that fakes perspective using various settings on the pen pressure. It is one trick that does not always work, so on complex images (unless they are speedpaintings), I tend to use photo textures, or the texture checkbox option in the brushes when painting.
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For the gradients, I am using nothing special, just the PS gradient tool! Sometimes I use the airbrush or the round brush. But for the most part I use the PS gradient

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Composition, is one of my weakest points. The best person I know about composition is Sparth: it is totally natural and intuitive for him! I use very basic systems (the 3X3 rule), but like I said it is very basic. I am learning a lot on that subject now. I heard of a french book by Jacques Bouleau, “the secret geometry of painters”, and that’s what I am reading at home now.
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I checked the gallery quickly. I would say that you seems to be still floating between genres and styles. By touching 3D and 2D you are doing the necessary experiments to make your choices. I did not see any in your gallery, but on top of doing fantasy images, I should post technical exercises (like model drawings, still lifes, light analysis…). In short I mean that if you want to master fantasy, you have to master reality. My favorite is probably the black and white mystic.
Tiger1313>> I love your speedpaintings! And just saw your gallery. Great work. THanks for the comment!
Fl3k>>
Sparth and Hydropix are the ones that advised Ubisoft to contact me. We knew each others from the forums, and had met in person in Austin. We had a great contact, and talked about how great it would be to work together. One year later, it happened!
Most of the times, you will find a job by a contact, or someone who has arleady worked with you, and know you are reliable. You can call it word of mouth, or networking, but in the end, it is your attitude and qualities that sells you.
Kewn>> Drawing is the architecture behind painting. Draw first, but start practicing painting on the side. Think of a plan of attack, and decide of a project that would motivate you that would also help you raise your abilities.
BLOWFISH>>
Hmm, I am FAR from rich, and moving so much only came with many sacrifices. I have not seen my family in a long time, and I have eaten pastas many times without butter…
mike_angelo>>
Once again it depends on the project, and the way the hierarchy works. You want to make sure you are not stepping on anybodie’s toes, but overall you should always be available for questions and help, or even additional sketches that could make a difference. Overall, it should be the art director’s role to communicate any changes necessary especially on big projects, but it depends on his work techniques and the way management regards concept artists. Nowadays, concept artists are still VERY underused and ignored on most projects (even big ones). Companies and studios that understood that, are on the top of the world now, especially japanese companies: think Metal gear solid, devil may cry and other strong licenses, those only came because of creative freedom, not dictatorship and ego of one person.
. I will probably totally update my tutorial section around august.
Great to hear from you! Congrats on your new little family member! And tell hi to Vanessa. I miss going to Barton springs on hot days, I hope Austin is still as beautiful as it was!