
David Lesperance is an Environment Artist working in games, CG and Arch Viz for the last eight years. His career at BLIZZARD, 343 INDUSTRIES and VALVE so far makes him an incredibly exciting choice for this week’s Meet the Artist thread on CGSociety.
“I have a massive passion for Environments and learning as much as I can. I grew up in the Midwest in Michigan, and I went to school in Chicago which is where I got my start early on. After about three years of college and working for various companies in the area I was recruited by the cinematics team at Blizzard. There I was lucky enough to work with some incredible people including Seth Thompson, Vitaly Bulgarov, and about 180 other equally talented people who where kind enough to school the crap out of me in the ways of CG,” says Lesperance.
“After about three and half years at Blizzard, I left to go take a stab at the Halo franchise up in Washington. After Halo wrapped, I was lucky enough to interview at Valve, after surviving the interview they offered me a spot on the team. Currently I am working with a group of rocket scientist on several really cool things. I’ve also been teaching which has been a blast as well. On the personal art side of things, I am going to be starting to try to evolve the story telling in my images by trying to add some more humanistic elements into them. One of the best environment guys around, Toni Bratincevic, has been giving me some truly great feedback. So in a nut shell I’m totally in love with environment art. Oh and I’m a huge heavy metal head.”
Swing David some questions. He wont bite.

